This highlight compilation video exemplifies how there's just far too much damage in this game.

Mister Support··5 votes·696 views

The video from Synapse shows many examples of how high damage in this game has gotten. These examples often times includes people who are not even fed and will use basic abilities or abuse items that have passives with far too high of bonus damage on champions (Shiv, Duskblade, the Hydras, Hextech Items, etc) in order to just one shot whoever gets in range of them. Repeatedly in the Video you'll see the lethality items be a case of this, as well as AD items in general or champions who have enough base damage to abuse the Hextech Revolver passive and not need the AP scaling portion.

Please Riot, thousands if not millions of more examples could be produced just by going over recordings in the games. It's even seen in the meta where players will use Support item actives (which are currently well overtuned to where any tank will build them) to withstand the one-shot potential of champions then use the over-tuned sustain to bring themself back to full health in a few auto attacks. The game has gone from one of fights full of opportunity for outplay on both sides to see who the better player is, to just seeing who can one-shot the other first which often times ends up being whoever happens to have the higher range of threat.

Hell, take a look at this. The timestamp will bring you to a play where a Graves with 297 AD deals 926 physical damage to a Vayne in one basic attack. ONE BASIC ATTACK THAT WASN'T EVEN A CRIT. That whole situation would never happen without the abuse of the Duskblade passive.

Now, I'm not asking to nerf specifically damage items and damage of carries, because then it would be a tank meta. It would be nice to see damage across the board (base damage, damage scalings, passive damage from items, etc.) be nerfed across the board for the whole of the game so that it's not a one shot competition or a competition for the most shield stacking. Make it so it takes at least a bit longer for people to be dying when on equal playing grounds. And no I don't mean what you did with assassins where the damage is still there just delayed, because then it makes the undelayed damage be better. Assassins would probably be in a tight spot when it comes to teamfights, sure, but their emphasis on super mobile duelists could then be drawn out rather than super mobile gonna one-shot an enemy through their own team then just die trope, because honestly that's quite odd to make a class's design be to one shot a certain target then die.

Edit: seems like people think I'm talking about Assassin damage. I'm talking about all damage in the game in general. Also, people are pointing out the poor examples involving fed champs or high level differences, I'm not referring to those. I'm referring to the ones with a 1-2 level difference or the one with a 1/5/1 Zed one shotting a Jayce who is a level above Zed, with Zed only using basic abilities.

14 Comments

nm10105 votes

First clip is trinity statikk Zed getting an IE crit, credibility is wavering.

LostFr0st3 votes

The level differences account for a lot of the extra damage in those clips tbh.

Mister Support1 votes

Ah yes, the level difference between Zed and Ekko here. Makes such a huge difference. Or the 2 level difference in the first play of the video. Or the one level difference between Gragas and Annie! Or another 2 level difference between Graves and Trist. Another one level difference, or how about a 1/5/1 ZED WHO IS ONE LEVEL BEHIND ONE SHOTTING JAYCE WITHOUT AN ULTIMATE. Please justify these, when the level differences are so small or the people are even far behind.

Vapor Wave Vibes3 votes

[{quoted}](name=Frost Fae,realm=NA,application-id=3ErqAdtq,discussion-id=iPg4ENHh,comment-id=00000000,timestamp=2017-07-14T19:22:17.406+0000)

Ah yes, the level difference between Zed and Ekko here. Makes such a huge difference. Or the 2 level difference in the first play of the video. Or the one level difference between Gragas and Annie! Or another 2 level difference between Graves and Trist. Another one level difference, or how about a 1/5/1 ZED WHO IS ONE LEVEL BEHIND ONE SHOTTING JAYCE WITHOUT AN ULTIMATE. Please justify these, when the level differences are so small or the people are even far behind.

In those zed clips zed landed both q's, e plus passive on duskblade proc on squishies.. Should he not kill them? Plus grag landed his full combo with the item proc. Graves was way ahead if you look at the map. None of this was broken dmg.

Mister Support2 votes

Wasn't he supposed to need his ult for one shotting?

Vapor Wave Vibes3 votes

In most of those clips the dmg dealer was already far ahead, so of course they're going to do dmg that "looks" broken until you consider that they're ahead. In the very first clip if you look the zed was 2 lvls over trist, 300 cs, 12/8 and had high cost items. Clip after that riven was already way ahead so of course is going to sht on that adc. The dmg dealer ahead applies to every clip.

Penns3 votes

https://youtu.be/aYbSrM60Kek?t=9m31s

1k crit from 220 AD Corki on a target that isnt as underleveled as that Vayne + it has like 800 range

better nerf assassins hehe

Dasdi962 votes

Maybe now adcs actually have to respect assassins and burst mages instead of then being able to drain tank any damage they receive. We just need to buff tank items and now we are good.

Critmaster Garen2 votes

a lvl 13 lone varus getting blown up by a lvl 17 riven.

a fucking 50% health lvl 7 tristana, who again was completely on her own and out of position, getting blown up by a lvl 9 khazix.

are you shitting me with those highlights?

in other news, water is wet.

Big Lincoln1 votes

maybe there's just not enough tankiness

Ben Sharpio1 votes

no that couldnt be it dOOd. i MEmber when it was tank meta and adc do 0 dmg.

Big Lincoln1 votes

ez solution make ADCs tank too

KMS Bismarck1 votes

Snowball in a nutshell.

Hovering Hentai1 votes

In all fairness...

That Gragas one was awesome

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