I can't blame adcs for buying health items this meta
in the few games i've played adc this season i've had a lifespan of 2 seconds to 0.7 seconds. Tank items are great for them.
in the few games i've played adc this season i've had a lifespan of 2 seconds to 0.7 seconds. Tank items are great for them.
My hp items for when I go adc...like always.
Depending on the situation, I build these items first:
Makes shredding early - mid game tanks a cinch...
When things get heated...and the match carries...I go with the following
That is...IF my teams winning or I'm carrying the match thanks to the massive amounts of ganks and kill stealing I walk away with.
If NOT...

Keeps me alive and allows my team to capitalize on the penetration and slow while my ass stays alive long enough to escape or pick off the stragglers. A few matches ago in Hexakill, my setup was the above and I carried the whole match for the most part. I can switch out the dancer for the cleaver whenever needed if I have the gold to do so and depending if I'm against mage or other assassin builds. The items listed above lack raw damage, but if I'm poking a tank, i can always drop the sunfire for botrk.
Situation's come and go, but with solid builds that NEED HP...? Please. For any ADC without a solid disable, the frozen mallet offers that slow on basic attacks and paired with the hurricane, makes for excellent crowd control + the oppressor passive really shreds your enemy.
one time as ezreal i bought both maws and banshees so i dont get one shot by a leblanc. u cant blame them but the marksman update is what started all of this.
i like frozen mallet if they have both physical and magic damage