remember how much fun it is when crit ADCs are good

Big Lincoln··131 votes·6,133 views

I have such fond memories of Twitch and Jinx deleting 3 people simultaneously from 800 range and Vayne hitting me with a tumble auto for 70% of my health if I was anything but a tank

And lets not forget, Caitlyn is beloved by boards for her fun, amazingly interactive experience

Bring on the crit buffs riot :^)

149 Comments

Critmaster Garen46 votes

tbh i never found it fun when any verson of adc are "good". because then theyre usually melting you in a matter of a few seconds. either theyre ignoring your armor like right now, or they just hit so hard that your resistances still dont matter.

and its not like crit adc are particularly healthy with their auto attacks turning into random burst.

the problem is, when adc are good, theyre slaughtering absolutely everyone from safe distance while being walled off by supports. and when theyre bad, they generally get bursted before they can move. binary class.

Ralanr8 votes

And adc mains will say similar about our champions.

Edit: Guys I'm not agreeing with adc mains.

Critmaster Garen18 votes

{quoted}

And adc mains will say similar about our champions.

in some cases they would be right. in some cases they would be wrong.

however i cant think of many adc except ezreal and corki, maybe draven who can actually be outplayed other than stat checking them.

Ralanr1 votes

Draven?

Critmaster Garen21 votes

{quoted}

Draven?

yea, didnt think of him right away and added him.

though i have to say, even draven is often just stat checking people dependent if he can snowball. if he gets ahead in lane just slightly, he usually snowballs so hard that he hits a point where even catching axes doesnt matter much and he can win fights just by activating his q once and chunking his enemy for 2/3 of his health bar.

Ralanr2 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=iLHApdBk,comment-id=00020000000100000000,timestamp=2017-03-02T16:06:56.284+0000)

yea, didnt think of him right away and added him.

though i have to say, even drraven is often just stat checking people dependent if he can snowball. if he gets ahead in lane just slightly, he usually snowballs so hard that he hits a point where even catching axes doesnt matter much and he can win fights just by activating his q once and chunking his enemy for 2/3 of his health bar.

Who doesn't stat check people when snowballing?

Critmaster Garen12 votes

{quoted}

Who doesn't stat check people when snowballing?

its not that hes the exception in stat checking people when snowballing. but hes exceptional when it comes to how hard he snowballs.

catching axes in trades matters about as long until he goes 1/0 in lane, then returns with a full item and just runs at his opponent chunking him down by 2/3 of his health bar with 1 auto attack by pressing q.

on the other hand hes also shit for the rest of the game when he gets shut down early, so theres that.

ChaoticPinecone6 votes

Champions with setup or require some specific playstyle.

Blitz doesnt statcheck you when snowballing, unless its gotten to the point where he can walk up to you to E without taking any damage - a Blitz on a fed team and a Blitz on a feeding team is basically going to do the exact same thing. You fight a fed Illaoi and a feeding Illaoi is pretty much the same - even a feeding Illaoi will destroy you/facetank you if you dont dodge the tentacles. Most supports and supportive champions dont really statcheck - Ivern, Janna, and Bard arent statchecking anybody.

Poke champions arent really statcheck champs either. They dont win by statchecking you - they win by whittling you down, even when fed. Even if youre a fed AP Kog, youll still get popped really quickly if you get jumped on. When they are fed, it only changes how quickly/how many spells it takes to whittle you down.

SteelMankind2 votes

I'd actually argue that kiting well and dodging skillshots while still autoattackingi is pretty difficult. It's a way ADC players can demonstrate skill, but I'd agree that there aren't very many individual ADCs who have unique was of outplaying opponents. There's no Ekko Zed Yasuo for ADCs.

It Hertz When IP6 votes

Sounds more like a problem with their counters (assassins) dealing bonkers amounts of damage in too short a period of time. The solution is to either also allow ADCs to get their damage off in a similar timeframe, or make assassins take longer to burst them.

Riot's tried both. When ADCs could frontload all their damage, mages and fighters complain because they're getting borderline one-shotted from range without counterplay. Then Riot tried the second approach, and assassins pitched a fit because they were getting slaughtered by mages' CC before they could get within range to assassinate shit. It's a lose-lose scenario.

Critmaster Garen7 votes

[{quoted}](name=Darien Juranas,realm=NA,application-id=3ErqAdtq,discussion-id=iLHApdBk,comment-id=00020001,timestamp=2017-03-02T17:34:53.605+0000)

Sounds more like a problem with their counters (assassins) dealing bonkers amounts of damage in too short a period of time. The solution is to either also allow ADCs to get their damage off in a similar timeframe, or make assassins take longer to burst them.

Riot's tried both. When ADCs could frontload all their damage, mages and fighters complain because they're getting borderline one-shotted from range without counterplay. Then Riot tried the second approach, and assassins pitched a fit because they were getting slaughtered by mages' CC before they could get within range to assassinate shit. It's a lose-lose scenario.

its more of a problem with their inherent design.

if there wasnt a type of champion who would jump on them and blow them up before they can move, were back into territory where nothing can deal with them really, as long as theyre protected by their support.

they already changed assassins to have a delay on their burst to give adc time for counterplay. the result was that adc bursted assassins faster than assassins bursted adc. now they buffed lethality, and the balance tipped into the other direction again.

Spoofghoul3 votes

You are right it's a design flaw in the class

it's their power curve

they are weak mid game, unless absolutely abusing other classes items, and then they are god mode in late game

if this were to be addressed they would be more fun to play as and against imo

SpecterVonBaren5 votes

Marksmen need to have their late game damage potential scaled down in exchange for making them less squishy..

Ahristocats13 votes

And then you proced to forget all their weaknesses that aren't here with lethality adcs, making you unable to enjoy the game with juggernauts like darius and even unable to play them botlane

circlejerking is sure fun hmm

Big Lincoln8 votes

lethality ADCs won't do anything to Darius outside of cuck him with spell shield

Ahristocats7 votes

Hm what? Lethality ADC are going to damage him from 2 screens away they won't deal as much damage as crit adc, but they will poke constantly, and never be in his range

Lethality ADC will destroy the fuck out of him in mid game before he gets a lot of tankiness item

it's just stupid

Big Lincoln6 votes

that's just jhin and varus tho. MF, graves, lucian far more manageable besides MF ult

quinn only aids because of that spell shield, why is it in the game lol

Ahristocats13 votes

Lucian is garbage

Quinn and Graves are able to assassinate a bruiser in mid game L M A O

Ralanr4 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=iLHApdBk,comment-id=0003000000000000,timestamp=2017-03-02T16:14:49.664+0000)

that's just jhin and varus tho. MF, graves, lucian far more manageable besides MF ult

quinn only aids because of that spell shield, why is it in the game lol

No, that just makes it worse.

Big Lincoln1 votes

i have 0 trouble with her in lane until she finishes edge of night unless my team fucks up and feeds her

and the champs I play are supposedly the one she counters the hardest

Ralanr8 votes

Great, you can fight cancer.

Penns11 votes

I remember when Trist was freelo before her rework.. that really was fun, reking everyone with like 750 range hehe xd

Ralanr5 votes

You mean when she was so generic that everybody did her job better?

Big Lincoln26 votes

she's still generic tho, why are you saying was

Ralanr24 votes

Well she was unique before Ziggs remembered he could stick his satchel on towers.

SpecterVonBaren7 votes

Even before that Jinx did that job better than her and without needing an ability to be off cooldown.

crzymdscntst1 votes

Heimerdinger cough

Ralanr2 votes

Could he place an explosive on turrets?

MunchCrunchLunch10 votes

caitlyn is still pretty popular. but adc is not a healthy role by any stretch of imagination in game league of legends. the concept of doing dps and killing from range with no resources and no cooldowns is unhealthy.

the biggest problem I have is when said adc have lifesteal or guardian angel and you will basically use cooldowns on their resourcless asses and they simply kill you after you blow your cds to get their defenses.

XeroKimo9 votes

The community hated crit for being too RNG

Riot gave us a solution

The introduced letahlity :^)

RexSaur8 votes

This thread is basically "i play darius/garen, god forbid theres a class that does well against me in the late game, i should be able to faceroll everything at every stage of the game!!!!!"

Big Lincoln9 votes

you mean like how you have a different thread every week whining about how you can't rightclick everything to death with jinx from minute 1? xd

juggs lose to kite mages, siege mages, melee carries, lockdown mages, take your pick bubbi

Ralanr6 votes

It's so funny how you're both right.

Woodakoodashooda6 votes

I never really enjoyed the critical strike chance system in LoL. It is the most RNG clunky and archaic aspect of the game. I really truly wish it would be addressed by Riot and that the Critical Strike system would be reworked to something that wasn't based entirely on luck.

Mira Arya Enthe6 votes

Remember how fun League of tanks was? When Mundo or Udyr could take 500000 tower shots while moving at 600mph and killing everything?

Remember how fun it was when assassins were OP? When every game was Zed, Talon, Kha'Zix, Rengar, Shaco and crew instagibbing while still being tanky?

Remember how fun it was when battle mages were so strong that why pick a bruiser top because Vlad, Swain and Rumble?

Remember how fun it was when healers were strong? Blowing your entire kit to do 0 damage to an enemy's HP bar?

Anybody could say this about any class. Pointless point is pointless. ADCs are a class and have to be viable like any other. Only difference is the boards population is largely tank, juggernaut and mage mains with a few supports weaved in. So trying to defend carry classes in general is pointless.

Big Lincoln2 votes

listing groups when they were OP =/= me saying that crit ADCs are cancer even when just viable

out of that whole list it's rly only mundo, udyr and the healers (arguably swain/rumble) that are genuine bad designs. all crit ADCs are exactly that, but it's not really their fault that riot refuses to address the bullshit that is League's crit system

Only difference is the boards population is largely tank, juggernaut and mage mains with a few supports weaved in.

not rly a lot of jugg mains, besides maybe some Darius players and malicious metal (and me ofc)

RexSaur5 votes

Yep lets forget on how weak crit adcs are until late game and how the likes of jinx are the easiest champs in the game to dive, even at 6 items.

Sure if the game started at 6 item then maybe they would be annoying to play against, but thats not the case, the game doesnt start at the 40 min mark.

God forbid you cant just walk over adcs and have to play around them.

Smitty Manjensen4 votes

What about assassin's deleting you in under a second? Is that healthy and fun?

Big Lincoln11 votes

yes, because defensive itemization actually works against burst and assassins have to take a risk to get a kill unless someone positions poorly

Smitty Manjensen1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=iLHApdBk,comment-id=000a0000,timestamp=2017-03-02T17:29:59.470+0000)

yes, because defensive itemization actually works against burst and assassins have to take a risk to get a kill unless someone positions poorly

So an adc who's in range isn't taking a risk? Also itemization doesn't work against them? What is this biased lying here? If it doesn't work against adcs then the same is against assassins, most problematic ones are ad based. These boards never cease to amaze me with their hostility towards adcs, everything that bashes them gets upvoted even if the person said something retarded.

Adriqnohee9 votes

No they aren't, the selling point of range is safety.

Smitty Manjensen3 votes

{quoted}

No they aren't, the selling point of range is safety.

Tell that to Vi, Hecarim, Zed, Jayce, Kat etc.

Adriqnohee7 votes

So Range has a counter called mobility, your point? And Jayce? Really?

Cosmic Warper5 votes

{quoted}

What about assassin's deleting you in under a second? Is that healthy and fun?

??? show me where that happens. All assassin times got increased from the assassin rework. No assassin one shots in less than a second anymore other than rengar

Smitty Manjensen1 votes

[{quoted}](name=Cosmic Warper,realm=NA,application-id=3ErqAdtq,discussion-id=iLHApdBk,comment-id=000a0001,timestamp=2017-03-02T18:17:17.940+0000)

??? show me where that happens. All assassin times got increased from the assassin rework. No assassin one shots in less than a second anymore other than rengar

Talon and Kat can do it effortlessly, Zed can kinda oneshot you but it's delayed because of ult so leaves more room to survive somehow but still he can.

Cosmic Warper3 votes

{quoted}

Talon and Kat can do it effortlessly, Zed can kinda oneshot you but it's delayed because of ult so leaves more room to survive somehow but still he can.

Talon's kill time was drastically increased what are you talking about. Go watch a good talon pre rework, he would burst squishies in <.75s. Now he actually needs to land his rake and/or ult, and get the passive proc off. That's at least one second. Kat also has a longer window because of her dagger fall speed and telegraphed nature.

RacoonHunter4 votes

Why limit it to just ADCS when assassins are now able to 3 shot people like Rammus or any sort of champion with any sort of armor!.. hell, let's take a bruiser, build full lethality and continue that trend!

in all seriousness.. it's not the fact that crit needs buffing, it's that damage in general needs to be toned the hell down. riot's been too focused on making things "fit flavor" that they forgot to make this game fun. There is literally no late game any more.. hell, look at the LCS.. games are ending before 25 minutes on a regular basis. Stomps are more common and there's currently NO way other than the other team throwing harder than peyton manning's footballs to come back from a stomp.

It's not team comp, its the fact that currently there's only a select champion pool that you can really pick from to even stand a chance of climbing, much less even win a game. They need to not only focus on theme, but on the games pacing.. hell, fix towers for starter..

SkZ DoPe2 votes

they dont need to buff crit, they need to nerf lethality builds thats all

Tangy Citrus1 votes

So adc's arent as unhealthy as some believe. Youre terribly squishy, if someone with burst gets on you, youre dead or they suck. Some adc's have burst, but most are conditional or its only burst with no real sustained dps or small range such as graves with his somewhat small range. And then there's the fact of some tanks or fighters backlining easily like hecarim or vi and typically deleting you in a few hits while having 200 in each defense with 4k hp.

Ravore2 votes

You want the real answer? The community doesn't know what it wants. While what you said is true about the adcs being easily burstable they flock to edge of the night since it allows them to take a hit they wouldn't be able to which makes the lethality build look better. Crit takes a while to get going which is like 4-5 items atm but lethality takes around 2 or 3. They cried that lethality is too weak and people who use them ( assassins and some adcs ) were too weak. They buffed it. Now they want the opposite and this has happened many many times before from the community where riot does exactly what the community wants and the community hates them for it.

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