Is is just me or has Chilling Smite killed jungle variety?
It seems it's brought back the trinity of 'skillful' junglers. Jarvan, Lee, and Vi (The lol I build no damage but kill everything trio). These three were starting to become less popular around the end of season 4 (with Lee as an exception) with actual AP junglers seeing a rise in popularity (Fiddlesticks most notably). Now honestly I have very little issue with the trio as they're all slightly difficult junglers to play. The issue I have is that skill is thrown out the window with one upgrade, Chilling Smite. It makes their skillshots extremely easy to land, and if you have a laner with a skillshot it's almost always a guaranteed kill. Laners used to have a chance at battling in 1v2 or 2v3 before this upgrade. With this upgrade they'll hit one button, deal damage, gain movement speed, and give an extremely strong slow making it impossible to escape or fight when a jungler gets in smite range.
An even larger issue is that some junglers simply can't even think about getting the item as they're forced to buy Trailblazer or die to camps/get so low you can't gank anyways. I feel the jungle should be open to any champion that has a chance in it even you
and
.
I can see Riot doing a few things with the item.
- Removing it and thinking of a new jungle item to fill its niche.
- Making it skillshot based smite similar to FQC, and give it an extremely small AoE
- Lower the time the slow is on the champion
- Reduce the damage it deals on objectives/monsters
- Buff the damage on Poachers/Trailblazer on objectives/monsters
What do you guys think? I just want the jungle to be viable for more champions. It can be boring when the same basic champion trio face you every game .
It doesn't always work, but it is a scream in teamfights.
but nobody seems to have noticed.
was a huge buff to some junglers though, especially the ones that need to land skillshots.
viable. That way you can pick
into the Trio and starve them of gold for the whole game. Right now counterjungling is almost never worthwhile because the risks are usually higher than the reward (reward more or less doesn't exist outside of getting a kill because exp algorithms cause junglers to normalize to 2 levels behind midlane no matter what happens and your opponent can always switch to
for a couple minutes) and because of the longer spawn times, half the time you go to steal some camps and find that whole side of the jungle empty.