Quinn would be in a much better spot if you cleaned up her AA animation.

SeargentAnus··44 votes·2,404 views

Her current AA makes CSing extremly difficult, as it seems to not count the AA until it fully disappears into the target. Unlike most AA's which count as soon as they 'touch' the target. It also makes AA canceling quite common place if trying to kite.

34 Comments

QuantumLight7 votes

i love quinn, but this is an issue i have noticed. the aa canceling at low as bothers me to no end, thought it was just me till now cause i have a tendency to do this with vayne too >.

SeargentAnus2 votes

{quoted}

i love quinn, but this is an issue i have noticed. the aa canceling at low as bothers me to no end, thought it was just me till now cause i have a tendency to do this with vayne too >.

I'd play her more if she wasn't so buggy.

Honestly she has 3 big issues.

  1. Jacked up AA's
  2. E has a chance to knock you out of AA range
  3. Blind seems to simply not work 5% of the time, and it never blocks the first AA.
QuantumLight1 votes

dont forget bugged harier procks

SeargentAnus1 votes

{quoted}

dont forget bugged harier procks

The funny thing is that her regular AA, and Harrier are coded differently. The Harrier proc, if it doesn't bug out, will be much easier to hit.

Respakt1 votes

{quoted}

dont forget bugged harier procks

I have only played quinn about five or so times but right away I noticed her passive bugged out. I had no idea if I could trade or not because somtimes the passive worked and other times it wouldn't and you would lose trades that would have easily been won. I think her balance is fine but bugs hold her back

Chickensuit03 votes

I've been thinking about an expanding hitbox for Q. So it would be narrower closer to Quinn when she throws Valor, and the width would grow as Valor spreads her wings. Wouldn't this decrease the frequency of the minion blocking, and add a bit more taste to the kit? What do you guys think?

ModWulf Helhammer2 votes

that would be pretty cool

INTER5TELLAR1 votes

I like that idea a lot.

I cannot tell you how many times a minion that appears to be out of the Q soaks it -_- Hell, I'd be happy with them nerfing the width of the Q and slightly buffing its length

Black Star 12991 votes

Hmm, I know 2 is supposed to happen when the enemy is too close to you. Never had 3 happen once in a lot of games I played, or never realized it XP

She still has pretty slow aa animations though.

Since I play Quinn adc a lot, I have a hard time csing as any other champion cause Im so used to Quinn's slow autoattack animations...

Things to fix with Quinn:

  1. Make her jump make her jump out the right way she came from if the target dashes
  2. Fix the slow autoattack animation
  3. E doesn't proc passive sometimes D:
  4. Make it so that yasuo's block with wind wall with whatever passive mark I was about to attack not cancel Quinn's extra damage.
ModWulf Helhammer2 votes

for 3, if they start attacking before you hit them with the blind, you still get damaged.

ylneveaH evoL4 votes

There are a few things that could help Quinn...the big one of course being the AA animation. Ain't nothing like going to proc your passive and have the projectile hit the person, just do no damage.
Her E is a wee bit buggy too. I would like it to have a higher "stun" duration, because by the time the animation finishes the person can walk out of your auto range.

This next one is a bit debatable, but her Ult abilities should be on separate cooldowns. The reason I think this is because she gets replaced by valor therefore, and the abilities themselves are different mechanics, so they should be on seperate cooldowns. The only problem is that this would add a lot of burst to her already high burst. But it would add an escape option for when you un-ult if timed right you can E back out of melee range

INTER5TELLAR1 votes

The only issue with putting the ult abilities on their own CDs, you voiced - it would, essentially, extend her rotation and greatly increase her burst (not to mention, a very well timed ult could let you blind them, cumulatively, for 3 seconds, which would be very annoying....oh wait! That's what teemo's POINT AND CLICK Q DOES). As an alternative option, perhaps activating her Ult could halve her current cds? idk

brad3 votes

if they cleaned up everything*

69BlazingTaco692 votes

It's really quite absurd, no one in riot seems to care about her. After over ** 300** games I can safely say she's the most bugged champ in the game and yet Riot doesn't give 2 fucks about her in all honesty.

-Her E bugs over many thing especially **walls **constantly ever since the (fix) on it, it's been nearly impossible to vault walls unless perfectly positioned next to them. Split push is a HUGE part of who she is as a champion and this is a bigger factor that makes her kit that much safer....

-She's considered a joke in my elo diamond because of how clunky her works.

-Her blind is too slow and clunky of an ability, it needs to be changed. I love the fact that it is a blind but its honestly useless unless you ult because the chances of landing it in a larger minion wave with a support of jungler around on an ADC is slim at best.

My suggestions to buff her kit and improve her quality of life as a champion.

  • Make activation of instantly mark up to two of the closest enemy champions next to Quinn and give her a movement speed bonus she would get from her passive. (This is the least we could do for Quinn because her w is such an insanely long cooldown)

-Make her vault over walls, champion obstacles and activation against other champions abilities more reliable . (It's supposed to interrupt champions damnit that means if you're vaulting things like a gragas E or or xin E it should interrupt them like it says.)

-Finally make her Q a slightly thinner projectile that rewards higher skill players when they land it exactly where it should be. ( Think of something like a Leona ult where it stuns, or in this case blinds the players in the middle and only deals damage to those around her).

In conclusion I want help reaching Riot please. Help me find out their reasoning behind leaving Quinn in her current. If they keep releasing champions like this and then totally ignoring them only to cater to those in META then they are only enforcing it further.

Konidias2 votes

After fixing her, add:

  • her W alerts her of enemy wards or stealthed enemies inside its radius by putting a "!" over her head. This does not actually reveal the stealth wards or enemies, but simply lets Quinn know there is SOMETHING there

  • lower the cooldown on W or let the ability last a second or two longer

  • let her blind scale with levels like teemo

  • let her vault actually stun the enemy long enough for Quinn to land and fire one AA before the enemy can run out of range

  • cooldown resets of some sort when valor gets kills. I think this is actually a really great idea but it would need balancing... I just feel like valor is definitely an assassin type and I enjoy playing it that way the most... except once you dive someone and assassinate them, you are stuck waiting around for all your cooldowns, while champs like master yi or akali can just jump to the next target and easily get triple/quadra/penta kills.

BakedLotion1 votes

Her auto is so clunky ;_; takes like 5 years just to come out. I would prefer the harrier animation for her basic autos, rather than the one she has right now..

The Soulforged1 votes

Quinn would be in a much better spot if you cleaned her up period.

DeusVult1 votes

Her aa's are bugged, her passive is bugged (you can attack someone right as it is being applied and it won't be proc'd. Also, it has a habit of applying on minions with about 5 health left who die immediately, wasting the proc and about 5-7 seconds.)

Her E is bugged and her ult has way too long a CD for what it actually does. I would prefer it to become a 10 second CD and it lasts forever, but it no longer has any damage attached and the MS is scaled per rank

JevelFaithful1 votes

{quoted}

Her aa's are bugged, her passive is bugged (you can attack someone right as it is being applied and it won't be proc'd.

Concerning that specific point, the trick is that it's only the next NEW attack that triggers the passive. You're probably launching it right before the passive is actually applied (the animation is sluggish).

I think the passive is applyed to the last attacked target, so the 5hp-left thing is just that it's not tought for last hitting.

Quinn could use some clean up on the AI behind Valor.

Unedible1 votes

{quoted}

Her aa's are bugged, her passive is bugged (you can attack someone right as it is being applied and it won't be proc'd. Also, it has a habit of applying on minions with about 5 health left who die immediately, wasting the proc and about 5-7 seconds.)

Her E is bugged and her ult has way too long a CD for what it actually does. I would prefer it to become a 10 second CD and it lasts forever, but it no longer has any damage attached and the MS is scaled per rank

And for some reason, I think her passive works on Inhibs...

Konidias1 votes

{quoted}

And for some reason, I think her passive works on Inhibs...

You know... I just realized that you're right... Never really thought of it before, but there are times I'm attacking an inhib and Quinn is literally nonstop double hitting it... It's an odd bug but I'm honestly not complaining since the one good bug is dwarfed by all the bad ones.

What happens is she gets the increased attack speed that hitting the proc provides, and also you see like the double arrow shooting animation coming out the entire time.

Nagirah1 votes

One of the reasons why I instantly rush bork as her is this. Makes AAing so much easier.

coppinslinger1 votes

I played Quinn in an ARAM today and the first thing I noticed was her AA animation was complete garbage. It looks like she stares the enemy down the barrel of her crossbow for 5 seconds every time she shoots off a bolt. I have the hardest time playing champs with such a long wind-up for their animations.

Others include: Caitlyn Corki

Corki's is remedied partially by the fact that his Q and R seem to have some weird cancel interaction with his auto that make it super easy to Auto-Q-R-Auto for massive burst. Quinn's is garbage regardless lmao

Konidias1 votes

600+ Games on Quinn here and I agree with everything people have stated.

I honestly don't know how Riot can even go one patch without at LEAST fixing her passive bug. That's a critical bug in my opinion. You literally cannot proc the passive on some targets without getting closer than max AA range first.

Also 100% agree with her AA animations needing fixed and her vault needs to stun longer as the enemy can indeed just walk out of your AA range after being vaulted. I mean what's the point of vault instantly proccing the passive if the target can just walk away before you can AA them?

I think if Riot ever actually fixed Quinn I'd probably win every game I play with her at this point.

Tin Tarantino1 votes

noticed a similar issue with MF, you could almost cancel the auto while it was halfway to the target at times. My overexagerations may be overexagerated but you get the idea,

TaylorGaylor1 votes

Just give Quinn more range already and everything will be solved! She has a crossbow not a freaking Nerf Gun, geez! It's like she's shooting pellets instead of bolts!

What I mean is that her range, similarly to Lucians, and a few other ADCs, is just stupidly short. Her Q is great, her W is useful, her E is powerful, but her r is usually only good for running away (which I guess isn't a bad thing since many ADCs don't have that option). She doesn't have enough range to be able to do enough damage before a jungle gank sweeps in at the right time time to blow her up because she has to be so close to do any amount of damage. She's completely outclassed by ADCs like Caitlyn, Tristana, Kog'Maw, Jinx, Corki Graves and more who all have superior range and/or poking/farming abilities and there is no reason to choose them over her whatsoever, in my opinion.

What do you think?

SexyTaylorSwift1 votes

Most champs would be in a much better place if they did this lol.

I really don't get why some champs are allowed to have an advantage like this to be honest.

gubigubi1 votes

I really like quinn and wish I could play her more in the ADC role. I pretty much only take her top lane :l!

Ellphi1 votes

Quinn top too cancer. Needs nerfs before QoL buffs.

And honestly, I'm OK with this champion not being popular. The split pushing is stupid and she's impossible to 1v1

INTER5TELLAR1 votes

I completely agree. When I play Quinn (She's my favourite champ - I'd say I "main" her, probably) it's always very frustrating CSing - I almost always end up (in lanephase) with 5-10% less CS with her than other champs, and I'd say the animation is (likely) to blame (there are obvious other variables - my matchup, my personal alertness at the time, which item I started with, etc).

Additionally, I'd like Rito to do something (anything, tbh) with her Q - it's box doesn't seem 100% correct - I'd be happy with a width nerf and a slight length buff, even. Minions soak it frequently when it appears to be out of their range.

Also, the AA paired with Harrier doesn't always work like I wish it would. Oftentimes, if Valor marks a target when my AA is "en route" to that target, it won't consume it, and they get out of range (mostly in lanephase).

Lastly, and I know this would be up for debate, but I honestly think the CD on the active for her W could be slightly reduced for lower levels - it starts at 50 and scales down to 30. I'd be happy with it starting at 40 and scaling down to 30, or something. In those early levels, its active (for me, anyway) often goes unused because I say "Oh, I'll wait to use it when I go to ward river," then I end up deciding to wait to use it if I want to roam mid, or overextend, but then again, I'll opt to wait because "my ward is nearly expired." I understand that this is part of its cost, but I really think a slight adjustment could be made.

However, all this said, I doubt Riot will do anything since she hardly sees play :(

Crett1 votes

i hope they make quinn's AA go off 3 seconds after right clicking so no one plays her top lane anymore

mobilesuitgundam1 votes

i don't have a problem with her normal AA most of the time.

but her AA when procing the passive mark is especially clunky and slower than normal AA.

on a side note, her rank 1 ult feels quite weak and the cooldown is too long compared to many other adc's ult. (MF and sivir rank 1 ult is 120 sec, lucian 110 sec, etc ~)

FLY Slotmachiner1 votes

I thought this was just me! I love Quinn and she is honestly my favorite ADC right next to Draven and Sivir. Glad I am not alone :P

Starcall Casey1 votes

I'm a Quinn main for a long time now and I honestly have no problem with her AA's and anything else really. She feels perfect.

More from Gameplay

More by SeargentAnus