just revert dark harvest till you can think of a better reworking

Dr Dog··22 votes·9,880 views

its already obvious in its current state its either gonna have to be gutted out of the game or its gonna stay broken, better to just cut your losses revert it and keep it as such till you can find a better way to rework it

19 Comments

Raoul9 votes

RIOT isnt good at accepting they are wrong.

Since Beta, they had so many chances to accept a mistake and go back, and they never once did it. They gutted Chmpions because they insisted that they knew what was wrong with them more than the people who actually played them, and every time, in the end no nerf solved the problem, until they nerfed exactly what the community told them was the problem all along, but only after enough time to make it look like their idea, and not once did they revert the nerfs they did before. They left these Champions in a near death state until people forgot and only then buffed them again.

RIOT never admitted a mistake ever. Not once. And they never will.

Tzuyu Is My Bias1 votes

While it took too long, they technically have admitted LB, fizz and kog mistakes, but otherwise you are right. They suck at it. They suck at a lot of other things too.

SirGank3 votes

I think its too accessible. Would of rather it kept the old stacking mechanic so people can play around the minions for a stack rather than you punish someone already low for more damage to execute them. The execute portion I think is fine, but they should make it stack off minions, camps and kills again and apply off autos instead of abilities. Everyone has an auto attack, so they can apply it that way rather than off any and everything.

Dr Dog4 votes

the way it procs as a whole is an issue, its just boring uninspired and seems rushed

SirGank1 votes

Agreed. The idea of it shifting to an execute and lowering damage I think was fine. I don't know why they thought it should proc on anything and be more accessible.

Dr Dog1 votes

it needs to be shifted way more late game than it is now, i think itd be a good idea to maybe lower the hp threshold to 35% take a bit of its cd off and make it an ability proc only nothing like item procs or sums, give it better stack scaling and make it to where it can only proc within 6 secs of them dropping in the threshold

mack91122 votes

it is a scaling electrocute and does its job fine

The numbers will be worked out

With the nerf it will take 24 stacks to have the same base damage as electrocute 20 currently

Dr Dog6 votes

obviously if its a must on most champions in the meta rn and you usually see about 6 of them in a match no its not doing its job fine, its free dmg for simply dmging anyone below 40% hp and multiple people can proc it on the same person, the numbers arent the issue as much as how stupidly easy it is to proc. electrocute has to hit 3 different sources of dmg and it has a decently sized cd thats why its in a fine spot, dark harvest on the other hand has a no effort proc that gives you more dmg for each proc and functions as a ridiculous execute and the more you have on the team the better, if they make it balanced for teamfighting by nerfing it a shit ton base wise it'll be useless in lane and in 1v1s which is too big of a nerf, if the balance it around 1v1ing were gonna have a even bigger burst meta and snowball will be even worse its juts not healthy

mack91121 votes

It is a late game scaling rune and must be balanced that way if it is not able to scale it basically becomes as powerful as one auto . In lane it is not hard to deny your enemy stacks as well it certainly takes more than 3 hits to get someone to 50%. Also consider that this rune has a 45 second cool down with reset on take down while electrocute has half the cooldown.

With all that in mind electrocute is defiantly a better early game rune while taking DH you will be doing less damage early on in the game and generally early game sets pace for the game.

In my personnel games I have yet to have a game dominated by DH and even in your own match history in your last 10 games 1 game was dominated by the rune while all the others had an average of 2 per game.

It just needs a little bit more of a nerf to make the early game weaknesses more apparent but is certainly balanceable.

Power Cosmic1 votes

I think the issue with people that have a problem with it is, it gives every champ easy access to added burst damage. Therefore more damage creep and more randomness.

Electrocute is easy to trigger too since mages can use AA's to get extra AP burst.

mack91121 votes

I know but if the rune is unable to scale in a match then it isn't even contributing to damage creep when in reality your damage output is less.

Power Cosmic1 votes

In our present in-game reality it is more damage bc of the consistency of the procs. Also Comet and Aery are useless after early game. So the default choice for most mages will be the most damage they can get, which will often be DH and sometimes Electrocute. Morgana will always take DH now.

mack91121 votes

I don't think that is true as morgana as as example has her highest winrate and used build is still summon aery.

Lux has one of the highest wr mid and her best build uses comet.

Karthus brand zyra are DH user .

Comet and aery are still widely used and are definitely effectice through all points of play.

Power Cosmic1 votes

You have to know how champs play and their strengths and weaknesses in game with all types of matchups to see where things are going.

mack91121 votes

I agree

ZackTheWaffleMan1 votes

make it deal its damage as a DoT

it'd be DFT with a twist

hewhodoesnotcare1 votes

All riot has to do is revert dh and give the cool down timer from 300 to 100. Make it so that monsters drop 1 stack epic monsters drop 5 or 6 and Champs drop 10 upon death. It entices jungler to farm less control objectives and gank more.

Somebody Love Me1 votes

The old DH was unhealthy too and was abused by Duskblade abusers and was a must have on almost every jungler that had even a bit of burst (that didnt already take predator).

I say remove it since we have 4 domination keystones anyway (shit remove conqueror too while we're at it)

A more realistic and serious solution would be to nerf it how they currently plan to, or even gut it until we can consider a new rework for it

Tzuyu Is My Bias2 votes

While we're at it, remove most of the other free unnecessary damage we have.

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