Shen; Gameplay Update
Shen, the ninja tank that uses swords. Current identity: smack around minions for a long time to eventually kill them to get to a turret and very slowly use your toy hammer to chip away at it - it will go down eventually guys! Did I forget to say that he is a ninja that does a dash which intimidates his foes in wanting to attack him, after that, he does not really do much besides taking punches like a man! Shen does all this in hopes someone will go to him and pay him a visit; he has been lonely ever since Zed killed his father you know (sorry)...
Okay, seriously though Shen has a few issues, but besides talking about them for right now I am just going to list my concept ideas. Afterwards however we can have Shen talk and talk all about him.
Basic Attack Range: 125 units
Ki Strike (Passive): Static Cooldown: 8/7/6/5/4/3 seconds @levels 1/4/7/10/13/16; Range: 475 units Shen's next basic attack he will throw a blade at his target instead to deal 60(+3 per level)(+5%max health) magic damage which deals 75% of this damage against structures if it was used against structures. Additionally, Shen heals for 100% of the damage dealt by Ki Strike over 2 seconds if the target was not a structure.
Vorpal Slash (Q): Cooldown: 6/5.5/5/4.5/4 seconds; Cost: 50 Energy; Range: 350 units Shen slashes the area in front of him to deal 60/90/120/150/180(+50%AP) magic damage to all enemies struck and slowing them down by 23/26/29/32/35%(+1% per 200 bonus health) for 2 seconds.
Equilibrium Slash (W): 9/8.5/8/7.5/7 seconds; Cost: 60 Energy; Range: 400 units Shen shields himself for 40/50/60/70/80(+60%AP)(+8/9/10/11/12%max health) for 3 seconds. If the shield does not break before the shield duration runs out then Shen will let out a powerful slash around him to stun struck enemies for 1.25 seconds and deal 80/110/140/170/200(+50%AP)(+5%bonus health) magic damage when the shield ends.
Shadow Dash (E): Cooldown: 16/14/12/10/8 seconds; Cost: 100/95/90/85/80 Energy; Range: 600 units Shen dashes in the target direction to deal 60/90/120/150/180(+50%AP) magic damage to struck enemy champions and taunting them for 1.1/1.2/1.3/1.4/1.5 seconds. Taunted enemies deal 70% less damage while taunted.
Shen restores 40 Energy for every enemy champion he taunts.
Stand United (R): Cooldown 180/150/120 seconds; Range: Global Shen may teleport to an ally champion or turret after channeling for 3 seconds, while channeling the target gains 200/300/400(+100%AP)(+5/10/15%max health) as a shield for the next 5 seconds. If Shen finishes his channel he will be granted 120/150/180% bonus movement speed that rapidly decays over 2.5 seconds when moving towards an enemy champion.
If Shen teleports to a turret Stand United's cooldown is reduced by 30 seconds if the channel finishes.
Hope you guys appreciate the ideas and have a nice day everyone! ~ Stacona