Amumu main since season 3: The buff to Amumu seems out of place
Amumu: Goal: Simply put, give some unique scaling to Amumu's defensive mechanic. Tantrum (E)
NEW :: Passive physical damage reduction gains additional benefit equal to 3% of Amumu's bonus Armor and Magic Resist
Basically my biggest problem with this change is the following:
- Amumu's core items aren't armor/mr items
- It doesn't help AP amumu
- You don't usually buy armor/mr until lategame
- The passive is tied to how useful resistences are
- Full tank Amumu is not the best build
- It doesn't help Amumu to overcome any of his weaknesses
Bruiser Amumu's core items: This is his best build.

Leaves you with 1 situational item which is most of the times grievious wounds

If you take extreme condition rune you roughly end up with additional 200 resistences combined so that is a 6% physical damage reduction in lategame. That is a pretty meaningless buff because will it take an adc 1 extra AA to kill you?
When I play full AP amumu (which is feast or famine high risk but huge reward when ahead
) I don't even build armor/mr until I have 3 items and usually go for Banshee and Zhonya. Full tank Amumu falls of hard in lategame when he should be at his strongest. It is really a lot better to do damage than to soak damage in lategame because adc's and mages have outscaled you as a tank. You just become an ultbot meatshield for your team.
Also the new passive is good when bonus armor is efficient but when you have items that cut your armor by 35% and in teamfights even more with
armor just isn't in a great spot. So whenever armor is bad, the passive will be bad. And when armor is good the passive might be broken if you stack armor.
Amumu's weaknesses
He gets invaded on his second buff by 50% the jungler roster already. The scuttle changes period. He can't contest them. He is great to take camps with his AoE clears but sucks to take individual camps. here is a full list of champs that he can't contest for scuttle. He is also bad at soloing drakes and can't solo herald.

Amumu can't fight any of this champs during early game and most of them never. The buff won't change that. Also Amumu lost speed on his early clears because the blue and red buff don't have the small dudes to reduce his E cooldown and succeeding to secure the 2 buffs straight away I already consider a success against a lot of champs. Also he doesn't have any form of lifesteal/spell vamp or shield/heal ability to stay healthy in the jungle. This makes him weak vs invades and a lot of the times they will steal your camps.
By the time you get level 6 you have already been flamed by the losing lanes who got camped. Your first ult needs to secure a kill/objective or you will fall even more behind and won't be able to come back. So you already had a bad early and then midgame starts to kick in and you gank with ult up, enemy flashes and survives and you are a sitting duck for another 150 seconds. So first you are heavily penalized for picking a weak early game jungler and then the risk/reward just isn't worth it once start hitting your midgame. A lot of the times I consider Amumu a win-more situation champ. When your team is ahead Amumu is awesome at securing those teamfights and the lead, but when you are behind he just tends to suck more and more. But when your team is already ahead without any meaningful contribution you could probably just have played any champ and secure that win nowadays.
What I think Amumu needs is pretty simple
- Buff his base armor
- Reduce the cooldown of his ult
- Buff Liandry to 1.5% instead of 1%
- Improve Rylai's build path so it build out of a
once again
Its nothing fancy. An increase in base armor would mean he stays more healthy in the jungle and maybe he can survive an invade or try to contest 2 vs 2 a scuttle. It would also make his early ganks a bit safer. Amumu has no mobility nor escapes other than trying to Q to a camp. Whenever someone is on top of him during his early game he dies. Second thing would be to decrease the cd of his ult. Current league is about early game and trying to snowball. When your champ is already bad at that but also gets heavily penalized with a 2,5 minutes ult cd it just becomes unviable. Amumu's core build doesn't include any cdr other than Abyssal Mask and he needs to wait for level 10 to get the 10% from the rune. Ultimate hat got removed from the sorcey tree which really hurt him. Last you can buff Liandry.
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