Most of what people are saying... about adding bad queue times needlessly is true...
However... I really honestly think that for RANKED itself.. the level requirement needs to be considerably Higher.
I also feel that the number of champs you own should be a little higher too.. and you it would be really helpful if that system measured how many champs you have at Mastery 5.
I really feel like you should only be able to play ranked with Mastery 5 champs.
There is no reason someone should be able to make a fresh account, spend $20 in RP and two weeks later be queuing up for Ranked at level 30.
That leaves little time to learn the mechanics of one role.. much less the amount you need to be successful..
Just creates liabilities.
I also think there needs to be a positional mastery... I.E.. a measure of a players mastery in each role. They had the individual ranks for each position but riot didn't like the system when it went live... because people were playing their off positions to splash LP into their main positions until they were in promos (I got back to Iron 1 doing this before it scrapped)
Imagine if ranked requirements were as follows:
Level 90 Account
(Not really asking for much here.. just another month or so of playing...honestly.. I personally feel it should be higher)
20 25 Champions @ Mastery 5
_ (That gives the strategic player at least 4 choices per role for players that want to "fill" and plenty of back ups for specialists)_
EDIT IN: I forgot to account for banning with 20... 25 would insure you could have 5 for each role and give a little bit of a buffer from having your entire roster for that position getting banned (Unlikely, but has happened to me before on rare occasions).
IF IMPLEMENTED:** Positional Mastery 5 to Queue for that Role**
_ (This would mean the player has the experience to play that role and isn't queuing up for ranked with no clue about the basics... players could queue up after having three roles at Master 5, one of which HAS to be SUPP.. players that don't have the mastery for off roles would have to just deal with queue timer penalties as incentive to master those other roles... however.. if a player doesn't want to.. that's their choice, and they won't ever get filled in those roles.)_
Just these changes alone would create a more experienced player pool. Everyone would be going in on even footing.
Those changes above are reasonable and easily added in...However... I really wish there was a way to get matched up with players that Warded/Pinged (appropriately) as much as you did.
I can't stand having the highest vision score on the team... especially if I'm not the support or jungle... (I'm talking instances where I've got a vision score of say 45 and the rest of the team has 10 combined at best....30 minutes into the game.)