Is Thunderlord's Decree too good to be a mastery?
Thunderlord's decree is causing a massive shift in playstyles across the board. Champs that were supposed to be sustain suddenly have a burst of damage that increases with stats you already collect. What was once considered more 'supportive' skills like Nasus' 'Spirit Fire' and Miss Fortune's notorious 'Make it Rain' have turned into abilities that you can not afford to take three ticks of damage from.
What's more, AD champions now have a proc that produces magic damage, bypassing any potential armor the opposing player has decidedly bought to help defend himself.
We're seeing situations where champions like Graves and Rengar have instant kill combos, though with the introduction of the
I'm beginning to think Riot is okay with this.
Games are much faster, team-fights decided in the blink of an eye instead of an 'actual' fight. It makes 1 player caught out of place immediately punishing, with very little chance or time for assistance by other players to come and save the day. I personally can tell you Thunderlord's has saved me from more than a few 2v1 top-lane ganks by outright killing my opponent the moment I see the jungler coming.
And y'know I'm not the one to say whether or not this is what League just 'is' now. What do you guys think?
i need three ults

but there are plenty of others who also use it very well