Here's something interesting, Karthus's gameplay stats have RISEN after 7.9!

D2Vincent··2 votes·681 views

From what I can tell, everyone thought that Karthus would end up getting dumpstered by Adaptive helm and/or Gargoyle Stoneplate when 7.9 came out. However, judging from these graphs that I took pictures of, his overall numbers has RISEN in Winrate, and Ban rate among other numbers.

https://s25.postimg.org/sp398jhtr/championdotgeegee.png

https://s25.postimg.org/4mr0reqkf/Lolalytics.png

The sources come from Champion.GG, which while everyone had claimed had wrong information, is now a lot more correct since it was reworked into a new beta system. The other one is from Lolalytics.com, which is another Champ stat site.

I'm actually curious about how this has come to be considering I decided to take a small break from league after the patch came out until I knew how Karthus was going to fare against the new items. If anyone has any ideas as to how this happened, I'd love to hear what you think! :D

3 Comments

Mizuki Zahra1 votes

I think its the q rework and the added ap defense items

Quepha1 votes

Another thing to note is that MR tended to go up on tank items while health went down, but void staff and masteries still penetrate the same % of MR making them more valuable (contrast with the last whisper line which now reduces less bonus armor).

void staff is a core item choice for Karthus since he wants to make his damage effective against ALL targets so adaptive helm may have only worked to offset some of the power increase he saw there.

Zero Skill Tank1 votes

Now, this might not be the actual reason, but what I noticed as a Teemo and Swain player is that Adaptive Helmet rush is a huge noobtrap - it is good lategame, but early SV is almost always better.

So if presence of Karthus makes people rush it often, it would cause raise in winrate. Like it happened with Teemo and Swain, too.

More from Gameplay

More by D2Vincent