What are the most balanced champions for their respective role?
With all the talk of "X champion is broken" I want to have a discussion on which champions you feel are balanced! Which champions do you think Riot did a good job creating? Of course, this is just my opinion. Feel free to share who you think is the most balanced in the comments!
Lets start with:
Top:
I know a lot of people are going to disagree, but I feel Nasus is very balanced. He has a very obvious power curve of being pretty weak early game while having a strong late game power. He is easily harassed off his stacks early game which in turn delay his power spikes. He doesn't have stupid high base damages that are going to shred you even when he's behind. He doesn't get 10 free dashes. As a matter of fact, he gets no gap closer or hard CC. This gives him clear strengths and weaknesses in team fights. He can be kited without him being able to spam gap closers to catch you. If he wants to get to your carries, he has to walk to them.
Mid:
She has always been the pinnacle of balance for me. She has a OK laning phase with only medium range harass. Her moved are telegraphed heavily by the positioning of her ball which gives you time to react. She has a shield and a movement speed buff for some survivability on an immobile mage, but no free dash if she positions herself poorly. She has great team fight potential and encourages team work in game and in champ select via the 'ball delivery system'. Overall has defined strengths and weaknesses and is punishable for positioning poorly.
Jungle:
He has a decent clear, decent pre-6 ganks, and great post-6 ganks. His mana costs are pretty balanced which doesnt let him survive for infinity in the jungle. He doesn't do insane amounts of damage, but still can contribute a lot to his team. His awesome ult is balanced around a relatively long cooldown and mediocre kit. He doesn't have 5 extra abilities tacked onto his standard 4 abilities. To summarize, does decently in the laning phase and is more of a team player for mid-late game. Can use his ult to either engage the enemies, or peel for his carries.
ADC:
I think Twitch is a good example of what balance should be. He has an escape without having a get-out-of-jail-free dash. Good positioning is rewarded by pumping out a ton of damage with his ult, while bad positioning is punished by most likely dying. He doesn't get a spammable stealth or insane move speed resets to band-aid his bad positioning. His 'snowball' relies more on sneaking around to other lanes to help other members on his team out, as opposed to getting 1 early kill then smashing his lane opponents' face in for the rest of the game. Overall a team player that is punished for bad positioning while being rewarded for good positioning.
Support:
Lulu is more or less everything you want from a support. She offers a lot of utility while not having crazy high base damages. She isn't going to chunk you for half your HP while building no AP. I think with some changes to Spellthief's Edge she would be a top tier support again. She offers great utility without oppressive damage. She gives survivability without giving a free escape. All around what you would want from a support.
Again, this is just my opinion. Feel free to state yours in the comments!
:3
because he can still delete people if used correctly late game but does not have resets and his gap closer has a long cd. Also he is aa oriented and can only kill squishies because he gets shut down hard by armor
Jungle
Mid
Support
mains cry about your damage when you max Q and wait for the right moments to chunk them with it.
no escapes.
is pretty balanced.. He does decent amounts of damage, but i find it impossible to destroy someone quickly unless I take advantage of their mistakes.
for jungle. He may be scary coming out of the jungle but I feel if Im prepared for him, he's not as scary as he may seem. but he still holds a powerful presence.
mid. Does decent damage like kennen but if a person is smart they can dodge his abilities and easily get away He does do more damage then others but he is an APC.
Although he is realitively stong and with W has long range. He has no real escapes and has some of the lowest movement speeds for ADC. If you don't position well you can easily get caught.

Was OK, had to be nerfed because reasons.
for mid lane he is how mobile assassins (ap assassins )his extreme mobility is offset by high mana costs,very mediocre laning phase,terrible bases with the ability to kill stragglers like back line adcs
Beefy But Slow. Hits hard but has slow AA speed and windup on Q. Telegraphed gapcloser on Ult that is hard to steer. Has good teamfight presence. Is strong in the right hands and even strong on a good team.
TelegraghedGap Closer. Strong engage. Good Damage. Good Teamfight presence. She isn't super movile, super bursty, super tanky, or a buttload of gamechanginly hard/versatile CC. Yet she is a decent pick with a good power curve.
Xerath All his damaging abilitues are telegraphed allowing opportunity to dodge them. Charge time on Q, No Targeted Abilities. Immobile. Strong Damage, Good utility, waveclear, good mana sustain mechanic and Sniping potential.
Telegraphed CC. Immobile. Some waveclear outside ult. Mana hungry early game. Great Damage.
Time Delay Ground targeted CC. Health Costs. Very Squishy. Great Self and Ally Sustain, great roamer. Awesome global heal ulti.