It's funny looking at Galios Stats
Galio now has a lower playrate than he did pre rework (only by .1% but still) and his overall winrate is 10% lower as well.
Is it time for my idea to go through?
My idea is to give Galio back his old on damage heal and move his MShield to his passive.
The reasons to do this (changelist below):
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Gets rid of some of his innate tankiness from maxing W that he currently has with his MRshield -Average games end somewhere between level 14 or 15 so it can balance out his spell order depending on priority while gating some of his innate Tankiness to support either Tank or AP Galio
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Forces him to choose between being tanky or a burst mage by having to build spirit visage for maximum tankiness. -Average games end at 3 items so having Galio be forced to build 2 items and a Sprit Visage is fair.
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Have his passive damage work off current shield amount, giving more windows to play as and around Galio.
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Be able to cut Galios Tankiness for grevious wounds.
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Make him feel more like his pre rework.
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Make him fit his ' I EAT magic thematic,
My change list below.
Passive:
Magic Shield Added
Shield Strength: 4 - 12% based on level (+ 2% per 85 MR) of his Maximum Health as a Magic Shield -Shield Refreshes every 12 second after taking no damage.
Damage changed to 15% of his current shield (minimum 20) (+ 100% AD) (+ 50% AP) (+ 50% bonus magic resistance) total magic damage to its target and all enemies around it.
Q:
Total Tornado Magic Damage: 7.5% (+ 3% per 100 AP) of target's maximum health
W:
Magic shield removed. Damage reduction removed. Replaced with On Damage Heal Initial Healing: 20 / 35 / 50 / 65 / 80 (+ 30% AP, + 15% MR) (each subsequent healing tick is 15% weaker than the last one) (75% Effectivness against Physical Damage)