There has to be underlying problems with Shaco

dunder kill··9 votes·722 views

So its no surprise Shaco is back to 54-56% win rate depending on what site you want to use.

There is an underlying issue with this however. You see, Shaco's base damages are extremely low. Shaco is outright terrible until you get items. So how is a champion with very low base damages the best assassin in the game? Well lets take a look at some things. First, his new core build:

item 3147 item 3814 item 3031

Duskblade shouldn't be a surprise considering his stealth. Honestly its probably the least problematic by itself out of the three.

We then have EoN. This item is especially problematic on him because he can channel the spellshield entirely during the duration of his stealth. There still is no real way to counter said stealth so what you get is Shaco popping out of 4.5 seconds of invisibility with a spellshield up with gives you very little room to react.

IE is problematic because his Q + Backstab is a guaranteed crit, so IE actually amplifies the damage of it. Honestly its starting to come to light that the mechanic of guaranteed crits is becoming an issue when stacked with lethality.

So what do we make of this? Are the items too strong? Maybe EoN still is a bit even after the hotfix. The other two I dont feel are out of line however. We've also covered the fact that Shaco has pretty terrible base damages as well

So the only thing thats left is the method of delivery. Shaco's kit is just toxic. Theres no other way a champ could have their base numbers gutted so hard and still remain above a 55% win rate. Honestly I think this comes down to the removal of counterplay to the invisibility mechanic.

It's quite apparent it's going to take something more than numbers tweeks to reign him in again

3 Comments

Derfel4 votes

How about Riot admit stealth is retarded and not just make it uncounterable and call it a rework.

Sire Hippington2 votes

Well, there are simply 3 things in shacos kit that contribute to him beeing a problem champ whenever he's allowed to be strong(He was a toxic bastard even back when oracles existed, so it's not just that his invis now can't be countered, that just cuases him to needed even more gutted numbers to stay down). Instant 4.5sec invis after a step? That's just free acces to any target that doesn't sit directly underneath his tower, and a free get away from about any posible scenario that doesn't involve oermac cc till death. Especially after the stealth changes, his Q is just past rediculous. When we got his E, point n click execute+slow. On it'S own not that much of a deal breaker, bu combined with his stealth it's just frustraiting and forces any low health champ to imidiatly recall and pry that shaco is no there near for the next 8+sec. And then there are his JitBs, traps with aoe hard cc. If used correctly, they make chaseing shaco impossible, can cover flanks for your team or his splitpush, and peel for the backline(nothing like mandropping onto an instant 1.5sec fear, or finding a flank to dash on their adc that happens to stand next to a box with about any melee...) Really, there is nothing i hate more in this game than his boxes, and with traps no longer getting disabled since the last patch there is nothing you can do against them.

CancerBasedGod1 votes

Just make EoN channel cancel stealth. It's an oversight to let a few champions hide while using it. You're not supposed to be able to do anything besides move during channel so you can't easily pop it mid fight, stealth is allowing that though, so have it end stealth.

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