Yasuo mini rework ideas?
Just for fun, here was a thought:
Passive: precision- Yasuo gains double crit chance from crit sorces. Yasuo's critical strikes deal 20/15/10% less damage. (Levels 1/6/11).
Wind walker: Yasuo ignores unit collision.
(Further reduces early game power while keeping his crit reliance. Wind walker is minor compensation since he can dash through people anyway)
Q: Thrust/Tornado unchanged but with a new effect: targets hit by this skill have their armor reduced by 1/2/3/4/5% for 5 seconds. This effect can stack up to 3 times.
(This change only makes sense with the ultimate changes. As a carry he will need pen to eventually be able to deal with tanks. % is less useful early game, but scales to late).
W: Wind Shield- Yasuo generates a shield of wind that blocks a/b/c/d/e damage and lasts up to 4 seconds. Long cooldown that is reduced through movement.
(Not sure about exact numbers, or what to have the shield amount scale with, but I was playing with a 20-16 cooldown. Constant movement making it 16-12, and optimal uses of dashes getting it down to 14-10.)
E: Sweeping Blade- same with minor changes:
- Now damages all targets passed through on dash.
- Now marks ALL targets damaged, even of not the initial target.
- New: can be activated to blink to an airborne target, dealing Thrust damage and increasing the knock up duration by .5 seconds.
(Should make Yasuo have to think a little harder when choosing targets to dash through for trades. Will also make his dashes that much more predictable for lane opponents, giving them more options with positioning in lane)
R: Windwall- Yasuo generates flow while moving. The rate he generates the flow increases with bonus movement speed. Flow is used to cast Windwall.
Windwall is now more arc shaped instead of a straight line, fixed size and lasts for 4/5/6 seconds. While active Yasuo may choose his wall as the target of his sweeping blade without marking it.
(Windwall is now an ultimate. Flow let's everyone know when it's up. Yasuo has more mobility with the wall up since it shouldn't be up as often. Still retains 100/90/80 second cooldown to avoid backing to instantly restore flow.)