When Someone Build No Damage They Should Be Doing, Get This, NO DAMAGE!
When
builds

she should not be doing enough damage that she becomes a priority.
When
builds

she should not be doing enough damage that she becomes a priority.
so what are you gonna do with all them champs with armor/health scalings or do % health damage or true damage ~ 3~
They dont delete half your health with one ulti unless it's a really fed malph.
Um what? WHO THE HECK WERE YOU PLAYING THAT HAD HALF OF THEIR HEALTH DELETED WITH ONE ULTIMATE WITH ONE VI ULTIMATE?
Her full combo deals around about 880 (+300% BONUS AD) (+230% AD) physical damage plus 10% of the target's maximum health in physical damage, but with that build that is about 1045 physical damage plus 10% of the target's max health in physical damage EXCLUDING ARMOR. With base armor (averaged to 79), that reduces the damage to about 593.56 plus 5.67% of the target's maximum health is physical damage. Then after this, she will be doing around 70 physical damage every punch.
So, she should only be doing around 30% of your maximum health every full combo plus around 5% per punch and an extra 5% every third punch. She can shred your armor however with these punches so she will be doing slightly more damage, but still not enough to deal 50% of your health with one combo.
This all of course does not put into play that she needs to charge up her Q and for her to stick to you long enough to pull off two extra charged punches. This also does not include any health regeneration, extra armor, and lifesteal that you have.
So, to put things simple, UNLESS THAT SIXTH ITEM WAS SOMETHING HUGE, SHE SHOULD NOT BEING DOING 50% OF YOUR HEALTH WITH ONE ULTIMATE AT LEVEL 18. At levels before this, she will be dealing less damage and should be decently the same, but still not dealing 50% of your health with that build.
Um what? WHO THE HECK WERE YOU PLAYING THAT HAD HALF OF THEIR HEALTH DELETED WITH ONE ULTIMATE WITH ONE VI ULTIMATE?
Her full combo deals around about 880 (+300% BONUS AD) (+230% AD) physical damage plus 10% of the target's maximum health in physical damage, but with that build that is about 1045 physical damage plus 10% of the target's max health in physical damage EXCLUDING ARMOR. With base armor (averaged to 79), that reduces the damage to about 593.56 plus 5.67% of the target's maximum health is physical damage. Then after this, she will be doing around 70 physical damage every punch.
So, she should only be doing around 30% of your maximum health every full combo plus around 5% per punch and an extra 5% every third punch. She can shred your armor however with these punches so she will be doing slightly more damage, but still not enough to deal 50% of your health with one combo.
This all of course does not put into play that she needs to charge up her Q and for her to stick to you long enough to pull off two extra charged punches. This also does not include any health regeneration, extra armor, and lifesteal that you have.
So, to put things simple, UNLESS THAT SIXTH ITEM WAS SOMETHING HUGE, SHE SHOULD NOT BEING DOING 50% OF YOUR HEALTH WITH ONE ULTIMATE AT LEVEL 18. At levels before this, she will be dealing less damage and should be decently the same, but still not dealing 50% of your health with that build.
The math is bad here
Did you drop out of highschool and join the /r/mathematics thread?
When Vi builds all of that, she ISN'T doing enough damage that she becomes a priority. If you have a tank Vi on the enemy team, the LAST thing on your mind is that she should be a priority. The tank is never the priority.
Are you keeping in mind here that Vi has some pretty health base damages, and an ability that has her deal a percentage of your max health every third spell or auto attack she hits you with? She's deceptively damaging even building full tank, but not so much that it warrants complaining. There's a reason the "bruiser" role exists, and she's the pinnacle of it.
Now if you'll excuse me I'm off to stack Warmogs on her.
^vi waifu weeb defense^
Or just someone who actually knows how to play Vi?
What the OP neglected to mention if I am looking at the match history correctly is that the Vi had the Warrior enchant instead of the Juggernaut enchant and a Brutalizer, which I assume Vi rushed (guessing he prefers Randuins on 3). In total, it adds up to 70 AD, 20% CDR and 20 armor pen purchased which is significantly more firepower than an actual full tank build would be.
Not to mention that he looked to have been playing a support Fizz who lets be honest is going to get lit up if he fails to Zhonya's or Playful Trickster at the right time.
Edit: guess I should have looked at the player build tab. The Brutalizer was last thing Vi bought. Still, that Warrior enchant plus the offensive oriented runes and masteries should be enough to blow up an underfarmed/underfed Fizz.
The Warrior enchant is basically a slightly better Brutalizer anyways, which is one of the first items most Vis will build even if they don't finish it into a Black Cleaver until later. So in all honesty Vi was doing a bit more damage than a Vi would have last season at the same point during the match. Stands to reason she'd eat a support Fizz alive.
Vi is definitely an issue when she gets fed, but the same can be said for anyone.
Vi has a lot of counterplay in Bashee's Veil, as it shuts down her entire initiation.
Sivir is also a great choice if you're ADC, or Zhonya's for middle lane. Your realistic squishy targets shouldn't be able to be picked in any real late teamfight, unless your team is lackluster in which case.. Hey man, Idk, if you can't beat Vi play her :p
When Someone Build No Defenses They Should, Get This, DIE QUICKLY!
Main point. If you build no defensive stats, pretty much any champion will do significant damage to you using only their base damages. It swings both ways.
When Someone Build No Defenses They Should, Get This, DIE QUICKLY!
except they already do
She isn't a priority target for her damage, then. She's a priority target because between her CC and bases, she is threatening enough to the AD carry to warrant dealing with her, because it frees up your main damage dealer to focus on something else.
(Full) damage Vi blows up your AD carry in seconds, instead of merely threatening him, but pops easier.
When Someone Build No Defenses They Should, Get This, DIE QUICKLY!
Main point. If you build no defensive stats, pretty much any champion will do significant damage to you using only their base damages. It swings both ways.
and this hypocritically idiotic yet somehow widespread mentality right here is why ranged carries are loathed (well, that and they actually are a bit too strong just not as much as people like to cry about)
"tanks should be able to wreck squishies with base damages" (and they do)
"omg squishies are melting my tanks, OP OP!"