kayle needs the early base ad (hit her per lvl instead)

LilxPaprika··3 votes·562 views

instead of hitting her early game which i find she struggles with as she is quite item dependent. can you instead go after her per level?

from current: 51.004 +2.8 = 98.6 to this: 59.5 +2.3 per lvl = 98.6

this will hit her late where she shines but not early where she struggles.

i'm mostly sad that hybrid kayle which has so much potential of blossoming is being undermined little by little.

it also makes me sad that you nerfed her base ad at same time you released gage. as gage pairs nicely with runans hurricane. 51.004 +2.8 98.6 to this 59.5 +2.3 per lvl 98.6

hybrid kayle: item 3078 item 3053 item 3085 item 3157 item 3065 item 3158

2 Comments

ThorHammerz1 votes

Unfortunately for hybrid builders, Kayle Kayle needs to be balanced with item 3933 Sated Devourer in mind. On that note, Devourer kayle outshines Hybrid kayle (cheaper build, doesn't need to sit top for farm, more damage, obliterates objectives + champions with ease).

The issue is, and was, never about hitting her late game: it's about ensuring her early jungling (e.g. her first 1-2 clears) is not a walk-in-the-park as it was before.

Before the nerf, it was ludicrously easy to do a 3-4 camp (3 on blue side, 4 on red side) + crab + gank clear with little to no risk involved unless your opponent was already planning to invade you at your 2nd/3rd camp.

LilxPaprika1 votes

mmmhh k. i didn't try kayle since they buffed her e ap ratio, so i had difficulty clearing back then.

would be cool if her e was dynamic and gave her more base ad if she stacked bonus ad (at cost of scaling on her e ap) and vice versa. less base ad but more ap scaling on her e if she stacks ap. this would really help place her into a hybrid position

mind you when/once devourer is reworked (hopefully) maybe itll be easier to balance kayle.

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