Sated Devourer Udyr.
I see all these posts talking about how
are going to be broken with this new devourer. Did everyone fucking forget about
??
Let's do some math. Let's say a level 18 full-build Udyr with

Let's assume armor/lvl yellows, mr/lvl blues, AS reds, and MS quints with 9/21/0 in masteries.
At level 18 with these items, his stats will be:
157 AD 3566 HP 316 armor 187 MR
Pretty tanky, right? Let's see what happens if he uses this Sated Devourer passive timed with his Q (Tiger Strike) and
spellblade proc. Recall that a max-level Tiger Strike does 230+160%AD.
That means, in a single Q+Auto he will do 157 (his total AD) + 400%*113 (his base AD from two applications of
spellblade) + 460 + 320%*157 (Tiger Strike twice) = 1571 physical damage + 120 magic damage (from Sated Devourer). That's almost a one-shot on an enemy squishy. He can literally two-shot carries now. That doesn't even take into account any true damage done from the Challenging
effect, whatever damage ADCs do to themselves from
, or even the fact that his attack speed is so high (about 1.5 with this build).
can probably match this damage but he's a squishy carry that can be blown up after a hard CC or two.
can only attempt to match this kind of damage if he uses his ULTIMATE which is nowhere near as low cooldown as
Tiger Strike. I think only
would be able to match this level of tankyness AND damage output on low cooldown.
I'm not going to say "rito pls" or say this is "broken" because this is actually exciting. I genuinely like attack speed junglers (except
fuck him but everyone else is chill). Remember that this is still a tank meta, with tanks being pretty strong now so giving some buffs to attack speed junglers isn't actually all that bad. Attack speed junglers can still get kited pretty hard, get cc'd to death, and require to farm up Devourer to have time to scale, so less early game ganks.
Just some food for thought.
jungle would also be really strong
>
for example.