but not all of it if only a portion hits. Currently, if Nami's wall hits any part of a Yas wall, even just a pixel at the very edge, the lane wide skill shot is blocked(which, considering Yas's wall also can grow to being most of a lane, is a lot of room for error, or would it be "not a lot of room for success"?) Considering it is a wall of water, you would think that a bit of wind wouldn't delete all of it if only a small amount of it was touched. Having it divided into 4 skillshots would be helpful enough, make it so that Yasuo would have to actually aim his wall to block it, instead of just throwing it so any part will collide. Realistically, it wouldn't change anything, but it would help those cases where Yasuo shoots his wall in the wrong direction and still manages to block it.