@Meddler, I'd like to be able to get 100% Crit chance on Gangplank.
Pretty straight forward.
After the Trinity force changes, Gangplank would need to build something like
to get 100% crit chance.
This is REALLY expensive, and not cost efficient at all. I don't think we can consider this a viable build.
#The reason why Crit chance and the way it works is not a problem for most champions who build it, because they attack multiple times in a fight. #In a teamfight, a Jinx can afford to have some of her rockets not crit because she consistantly pumps 'em out.
Gangplank on the other hand relies on ''that one big crit'' He usually gets only one barrel combo off in a fight (ESPECIALLY after the 3 barrel nerf.) I don't like the thought of RNGesus deciding if I win a fight or lose it.
_Do I think GP will be dead after the Trinity Force change? _ Absolutely not. _Do I think he will need a buff after the Trinity Force change? _ propably not. _Do I think the Trinity Force change will result in some really abnoxious situations for GP and his team? _ Absolutely.
So then again, I'd to have a way to get 100% Crit chance on Gangplank while having a viable build.
Thank you for reading, have an orange. c: https://upload.wikimedia.org/wikipedia/commons/7/7b/Orange-Whole-%26-Split.jpg
get a better overall damage by doing a combination of both Crit Chance and Armor Penetration. More than 500 damage done by
following with more defensive items and/or offensive ones. You had 45% Crit Chance and it was fine. With the upcoming change, you will be able to switch runes for something else than CDR du to the 20% CDR from
, better and be a better backdoorer.
or
s passive is balanced xd