Zenon - His current rework
Hey! This is Kui.
So i was browsing over who was responsible for the most overloaded kits that made it into the game, (For some reason) and i found Zenon is currently working on the Warwick rework! Can i get a thought on what everybody thinks the rework might include? I've heard several dashes but keeping the CC that he once had. Hey, how about we all post idealism for Q,W,E,R? And uh . . . please don't overload the kits.
Passive: Warwick's basic attacks apply a bleeding effect onto an opposing champion, this bleeding applies a constant true damage for a short duration that is extended longer and longer as it stacks. This can be stacked infinitely, and stacks at 0.7 seconds before the effect decays. These stacks stop passive regeneration, which can be stopped through buying health potions and similar items. (This ability is only meant to be for anti tanks! As the current meta makes building HP very rewarding, and makes the passive more of a useless feature towards squishier champions. This offers counter play as well as a time to pick this champion, and a time to not pick this champion.) True damage per stack: 15
(15 AA = 225 true damage over X amount of time, this offers regeneration time for those infected by the long term stacks, 15 AA = 15 seconds of damage. This passive would be extremely overpowered if it could stack infinitely as well as doing real damage to squishies. This also takes the lane bullying out of the question for squishy picks, as they would clearly be dead before 15 AA's.
Q - Warwick lunges forward with a quick strike, restoring % of Warwick's total health and dealing magic damage. (Low scaling at early levels, or high CDR with high scaling)
W - Warwick and his selected ally (ONE) gain (9%+ each level) attack speed. (6 seconds)
E - Warwick passively detects weak enemies, the scent of blood sends him into a fury and his move speed is increased drastically, his allies receive a fraction of this movespeed. If an enemy is on critical health status, this buff is completely dropped from allies and absorbed into Warwick, increasing his movespeed at the cost of weakening his allies. This ability applies an exhaust on his allies, decreasing their movespeed by 40% (Scales with movespeed? Also this is a choice! 3 - For yes, no E for no.)
(Just a note for the -E- ability, it would be really amazing to have a global indication sound that symbolizes that Warwick is hungry-and wants some booty.)
R - Warwick dashes forward, suppressing the targeted champion for 1.5 seconds and dashing towards the nearest enemy champion to suppress that champion for 1.5 seconds. Warwick is stunned for a total of 1.5 seconds if he is interrupted through a knock up, spell shielded or any other means necessary to interrupt. (Scales with AP)