Vote Now: Is Urgot a Ranged Juggernaut or an AD Artillery Mage?

ArnoldSchwarzens··3 votes·1,426 views

I like to play Urgot myself from time to time and both of these identities are basically what Urgot is, yet both are almost polar opposites. I think Riot is struggling with which of the two they want to stick when they rework him.

On one hand, he acts like somewhat of a ranged Juggernaut that you don't want to get close to and that you don't want to allow to give enough space to do his damage. Just look at his high consistent base damage on his Q, his Shield on his W, his absolutely amazing engaging and lock-down tool with his ultimate and all the amount of damage reduction he gets from his Passive and Ult, up to a total of 65%.

On the other hand, Urgot is also somewhat of an AD version of Xerath, relentlessly poking letting artillery fire rain down on your enemies, land one E and your Q poke is absolutely amazing because of the ridiculously high range you get on a single target spell. I mean, if a skillshot has super high range it's dodgeable and avoidable but when a 2 second single targeted damaging spell has double the range of most marksmen auto attack ranges, it obviously becomes a poking tool.

Both of these identities don't really work together. The Juggernaut part of him doesn't want all the range he has on his Q and E and would just want to trade it with more damage and tankiness while the Artillery Mage part of him wants to get completely rid of his Passive, Ult and maybe the shield part of his W and get more tools to better poke his enemies down from far away.

The decision Riot as a designing team and we as players have to make is which aspect we want to live on in his reworked kit.

There are arguments for both sides. For example, a ranged champion that is a juggernaut and that is designed to be tanky is in my opinion a more unique concept than an AD Artillery Mage/Marksman Hybrid, we already kind of have that in the form of Varus and Ezreal. But if you would remove his ultimate and replace it with something else, something that would definitely happen if he'd get to be an Artillery Mage, the ult concept could be used on a future champion release.

I personally am more of a fan of Juggernaut Urgot but I'll let you decide for yourself.

10 Comments

OurLestrade3 votes

Could be like Azmodan in HotS: Artillery dude who makes up for a mega lack of mobility through durability.

GreenLore1 votes

I'm kinda torn on this one.

I'd say that currently he is more of an AD-artillery mage,however I'd also say that juggernaut would be a better match for his character.

However I am not entirely sure if a ranged juggernaut is something that could or should even exist. I mean the juggernauts weaknesses are supposed to be his short range and slow engage ability,so giving a juggernaut som range would kinda go against that.

So all in all I'd say that Ad-artillery is better in terms of gameplay,but ranged juggernaut is more fitting in terms of character.

Xilixer1 votes

hopefully his vu doesnt change to much. his playstyle is quite fun. its like playing a tanky mage that uses ad items.

6Sfool1 votes

yeah.... I wouldn't want to be the guy to rework him. Both are pretty core to his identity, but they should be mutually exclusive. I think the best approach to rework him is to scrap his ult and make him into a sort of ranged raid boss. Make him very tanky and very good with long range artillery, but prone to being ganked and weak against mobile champs.

Critmaster Garen1 votes

artillery mage.

juggernauts are by default melee champions. if its ranged, its not a juggernaut. the concept would also be kindof broken, as it breaks the rule of juggernauts being tanky to offset their weakness to kiting. if a champion has enough range that youre debating if he should be called an artillery mage, hes not weak to kiting.

graves is already busted as hell and hes pretty much a mobile, ranged bruiser. even with short auto range for a marksman, the concept is retarded.

Meep Man1 votes

Why not Artillery Tank?

Critmaster Garen2 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=haxxtEH8,comment-id=0006,timestamp=2016-10-26T17:50:05.694+0000)

Why not Artillery Tank?

but why? give one reason an artillery mage needs to be tanky.

and why would you pick a non tanky artillery mage ever over a tanky artillery mage? either urgot is tanky, and deals so little damage that hes useless, or hes as squishy as other artillery mages and deals a lot of damage.

its one or the other, not both.

Spoofghoul1 votes

ad artillery mage

he is a weapons platform that's his theme

though he really needs that vgu

LoL Ergo Urgot1 votes

Urgot to me is one who gets in the fray and causes terror and chaos. I'd rather see a juggernaut than a flimsy artillery mage.

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