im an ACTUAL yasuo main but i think the mastery needs nerfs, not yasuo.
it shouldnt just be only on champs. there should be a higher cd on the keystone. raise it to 6 or 8 or even 10 from 2?
it shouldnt just be only on champs. there should be a higher cd on the keystone. raise it to 6 or 8 or even 10 from 2?
The bonus attack speed is 4 seconds right? If you increase the cooldown, it should be longer than 4 seconds.
The bonus attack speed is 4 seconds right? If you increase the cooldown, it should be longer than 4 seconds.
why should the attack speed last for the cooldown of the keystone? there should be time in between each opportunity to get that attack speed and make some plays
Not to offend if you play him or not, but
would be able to continuously have a high attack speed without as many attack speed items, which makes his Q have a lower cooldown.
Not to offend if you play him or not, but
would be able to continuously have a high attack speed without as many attack speed items, which makes his Q have a lower cooldown.
thats why the attack speed duration will stay at 4 while the overall cooldown for the heal and the attack speed will be 10
Oh. Ok I misunderstood.
its getting nerfs. it will only work against enemy champions. so huge difference in sustain.
its still op. 15% lifesteal and a 20% attack speed steroid even if just against enemy champions is broken for 1 mastery. or they ned to severely buff the other ones.
marksmen get easily 70% to 90% crit chance by lategame with all of their items now. until thats not fixed, the mastery will remain broken.
i also dislike the fact that they made 2 keystones for auto attacking champions and 1 for casters.
i wish they made the mastery something like
10% attack speed for 1 second, stacking 2 times to 20% instead. and change fervor of battle to something that benefits not just auto attackers. imo they should replace it with merciless and put something else for merciless in the cunning tree.
either way, id rather want a mastery for auto attack based carries/fighters, one for ad casters, and one for ap casters instead.
deathfire touch is dumb aswell. its designed to be really strong on some casters and really weak on most others. while carries get a mastery thats good on all of them.
The keystone mastery is a large portion of the problem, but another thing is that Yasou hits his power curve significantly sooner. The fact that AP champions got nerfed also contributes to the problem.