give caitlyn's traps the azir treatment
make them decay super fast under enemy towers
thanks, i don't really like to play the maze while im csing and taking poke from 700 range autos
make them decay super fast under enemy towers
thanks, i don't really like to play the maze while im csing and taking poke from 700 range autos
good idea
if
places a trap under your tower she disappears after 4 seconds
As opposed to now, where if she places a trap under you, you disappear after 4 seconds.
4 seconds? Damn, teach me your tricks. I step on a trap I can't see because my minions is on top of it, then die in 2 seconds to the 4 man bot lol
gg ez
If only she were even a somewhat useful AD. Sivir is by far the worst AD in the game. I'd rather play Thresh ADC.
If only she were even a somewhat useful AD. Sivir is by far the worst AD in the game. I'd rather play Thresh ADC.
http://champion.gg/statistics/#?sortBy=general.winPercent&order=descend&roleSort=ADC
If only she were even a somewhat useful AD. Sivir is by far the worst AD in the game. I'd rather play Thresh ADC.
tristana and kalista are worse
I would argue that karthus adc is even worse
?
I've been playing kalista when I get adc, people forget how much damage rend does so I just usually trash lane.
[{quoted}](name=Queen Incest,realm=NA,application-id=3ErqAdtq,discussion-id=QwxaVuMd,comment-id=0002,timestamp=2017-02-01T17:07:02.269+0000)
gg ez
gg ez
Her ability to zone is ridiculous. She can just keep you sitting at turret with a wall of traps lined up in front of it. Her auto range makes her strong enough. She really doesn't need the ability to deny you farm by walling you at your turret.
If they nerf her traps she will be useless.
Her Q is garbage. Her R is garbage Her net is mediocre at best, especially when you consider the delay being interuptable unlike other marksman mobility skills (Trist, Ez)
Her traps are her only redeeming factor.
ur delusional, her q and r are super strong
her e is strong because it lets you proc your passive if you hit it
she shouldn't be able to zone people from under their tower and beyond for 3 minutes with 5 traps
[{quoted}](name=King of Mongoose,realm=NA,application-id=3ErqAdtq,discussion-id=QwxaVuMd,comment-id=00000001,timestamp=2017-02-01T17:03:33.729+0000)
ur delusional, her q and r are super strong
her e is strong because it lets you proc your passive if you hit it
she shouldn't be able to zone people from under their tower and beyond for 3 minutes with 5 traps
Her Q gets reduced into nothingness. Her ult is just a shitty version of Jhins. The only bonus of it is the truesight it gives.
Almost all of her damage will be soaked by the frontline and do 0 damage as a result.
[{quoted}](name=Its Not Shacko,realm=OCE,application-id=3ErqAdtq,discussion-id=QwxaVuMd,comment-id=000000010000,timestamp=2017-02-01T17:30:40.458+0000)
Her Q gets reduced into nothingness. Her ult is just a shitty version of Jhins. The only bonus of it is the truesight it gives.
Almost all of her damage will be soaked by the frontline and do 0 damage as a result.
there is no damage soaking in early level play you child
q and r are not super strong lol
I think Caitlin could prob use a little toning down, but at the same time, her traps are meant for sieging, that's like the whole point really
they should be allowed for closing off a certain part of the terrain, in this meta if cait ever gets ahead they can just group and section off the tower and there is nothing you can do unless your tank navigates the maze and engages for you and you damage doesnt get caught in the traps to die by cait.
Her Q and R might be strong in lane but arent much use after that. Both are telegraphed, easily blocked/avoided, and interrupt her DPS in a actual fight (especially after you get your second zeal item. There is an argument to be made for a quick e-q-auto combo to be useful with only 1 zeal item).
Her E is only good for the passive proc/escape. The damage is pretty meaningless, but the fluidity with her passive make it a strong spell.
He's from oceanic, give him a break. Their meta consists of like 3 champs

you forgot about gangplank, because everyone here is salty AF.
Her R deals jack lol
[{quoted}](name=Its Not Shacko,realm=OCE,application-id=3ErqAdtq,discussion-id=QwxaVuMd,comment-id=0000,timestamp=2017-02-01T17:01:25.417+0000)
If they nerf her traps she will be useless.
Her Q is garbage. Her R is garbage Her net is mediocre at best, especially when you consider the delay being interuptable unlike other marksman mobility skills (Trist, Ez)
Her traps are her only redeeming factor.
cough cough she has the highest overall range in the game
cough cough she has the highest overall range in the game
Jinx with rockets and Tristana outrange her.
She is supposed to have long range, that's her shtick. She is a fucking sniper.
Jinx has to spend mana per AA to outrange her and Trist has LESS range until partway through the match.
Doesn't trist only outrange her at lvl 18?
She out ranges her at level 16
i c
She out ranges her at level 16
Cool. DW, you can wait until mid late game to catch up with trist's range when you're 0-8 and cait is 14-1 with full build.
Lol I guess you haven't seen a trist get cced in mid air, Warwick ult stops her, any stun stops her, and snares are the most cancer of all because they keep you in place even after you complete the jump though you should jump over it in logic.
Lol I guess you haven't seen a trist get cced in mid air, Warwick ult stops her, any stun stops her, and snares are the most cancer of all because they keep you in place even after you complete the jump though you should jump over it in logic.
If you are CC'd during the initial cast the jump still goes through.
Cait is strong but not over powered right now. Imo they should be nurfing the newly overpowered assasians and assasian junglers. Adc in 2017 is starting to become a meme with how weak they are. Almost every game is ashe/jhin/ezreal
I don't think any of the assassins are completely overpowered except for Rengar. Kha'Zix needs some toning down on his q cd but other than that he isn't much of a problem.
Talon is bad in lane unless your enemy is inexperienced against him (one of his abilities is pure movement).
Zed even though I hate him, is actually hard to play.
If you consider Ekko an assassin, then he relies on his 3 stack passive which is now much harder to get than it used to be since he doesn't slow you nearly as much.
And if you fail at the maze you get shot from outside the fucking vision range.
what is supposed to be caitlyn's weakness is that when you walk on a trap she walks towards you to autoattack and you abuse the chance to hit her with skillshots.
Are you forgetting the fact that you are stunned when on her trap? and she gets free poke?
There is a HUGE difference between a stun and a root.
there is also a HUGE distance between her trap and her empowered auto.
even then, at least you can try and retaliate, if you were stunned there is literally nothing you can do.
As someone who plays a lot of Cait, this is actually a good idea.
I don't like that you can hide traps behind a tower either, that needs an interface change. They should show through in an obvious way.
I mean, that's the whole thing about caitlyn, being able to siege using traps. Instead of making it decay faster under towers (that's incredibly stupid, she's a sieger), how about make its' duration scale with level? Start at like 40 seconds and go up until the standard 1 minute and a half. It's only fair considering she gets a ton of free traps.
She doesn't need to put traps into melee range from a turret to siege. She can make a pretty damn annoying line 300 units away from the turret and siege just as well. Being able to put traps that close to a turret is only useful for making the enemy last hitting experience hell or cheesing headshots with traps hidden by the tower.
She doesn't need to put traps into melee range from a turret to siege. She can make a pretty damn annoying line 300 units away from the turret and siege just as well. Being able to put traps that close to a turret is only useful for making the enemy last hitting experience hell or cheesing headshots with traps hidden by the tower.
But 300 units away from a tower is still near the tower and will cause the traps to decay faster, no? But I see your point. Perhaps have a 250 unit area around towers where caitlyn cannot place traps?
It would already make me not ban her whenever I'm bot.
As someone who already sucks at last hitting undertower, being able to WALK would already remove a great deal of the frustration of playing vs a Cait.
I wouldn't mind an
treatment.
Invisible but targetable under control wards and turrets.
I don't think she be able to drop 5 if they do go invisible.
This would actually be a small buff to
since it would give her more chances to do damage instead of "zone" skill type which is pretty lame when she can drop 4 under your turret and there's nothing you can do about it.
Not invisible plzzzz. No one wants to put control wards under their towers and not when it has a low cooldown and she can place 3+ at a time. Just make them last longer under tower is more than fine i believe. It won't even hurt her that much as she is currently really strong.
...Towers have true sight that extends slightly past their attack range. I agree that this is somewhat of a stupid change because nobody wants to deal with invisible traps, but saying you have to place wards under your tower is just silly.
If the traps are invisible they are not doing what they are supposed to. They are meant to be zoning tools, even if you don't like it. If they are invisible they won't function for zoning.
Being a Draven main (One of the if not the most countered champion against cait) I can definitely agree.. Shes way too strong right now between the traps, the massive range, net escape with free cit headshot, free crit shot with extended range.. I blood rush to move toward my opponents and to keep my APS(Axe Per Second) at an all time maximum.. It's either i burst her into the ground with my brute mana consuming strength or I get caught in a trap, or she nets away and i get obliterated while slowed and taking hits.
They changed the traps to make her unique identity being a trap setting hunter.
IMO they just over did it a bit on the traps, if they just scaled it back so they reloaded slower or she could only place 3 again that would be fine.
If they were nerfed/changed in other ways they might just be even more frustrating. Could you imagine if they worked like Jhin traps and were invisible, but could be disabled? Good luck stepping literally anywhere if they made that change.