Add a new consumable slot that can be used to store one pink ward/ consumable
this will let people use pinks lategame and not instantly use consumables
this will let people use pinks lategame and not instantly use consumables
I think that would be fine as long as you cannot put sightstone/rubystone in that slot, but only pots/extra wards. It's annoying when I get toward full build and can no longer buy pink wards, especially when I'm usually the only 1/2 of the players on my team buying wards.
is part of the problem. The way it can be used as a massive AoE of True Sight at instant speed is not a good (fair or fun) thing for the stealth champions. It offers little meaningful choice or counterplay.
All these people on the boards begging for more Pink Wards are implicitly asking for Riot to keep ignoring the vision game.
Maybe, rather than more Pinks, we need more variety and expression in the ways we get sight, use detection, and deny vision to our enemies.
Whether that comes in the form of more types of wards, more trinkets, items, or abilities is up to Riot, but the answer isn't just more 
We have Sweepers to get rid of green wards, and Pink wards to counter stealth champs. Vision wards were also changed a while back so instead of lasting 5 minutes and not being able to be seen, they can be seen and have 4hp... what counterplay do you need other than killing it and then leaving and coming back?
Stealth is a hard mechanic to balance, especially when a rengar, eve, and twitch can jump you WHILE you can't see them. Rengar's vision thing is easily avoided being seen by flashing and pouncing, eve can flash and utilize protobelt. Twitch has full stealth for 10 seconds which was at one point a whole minute long before they reworked him, and he gets increased MS while in stealth and increased AS coming out as well as being able to ult while in stealth which gives decent range, AND it resets on kills.
Wards need more counterplay? Stealth needs more balancing so your team doesnt get roflstomped by the invisible goon squad.
What counterplay do you need other than killing it and then leaving and coming back?
A short 'arm' time before it gives True Sight would be nice. That way you can't just drop them on the enemy Vayne to negate a core part of her kit.
Stealth is a hard mechanic to balance.
This is the common perception, but I'm not so sure. You mention Rengar, Twitch, and Eve, all champions with long-term stealth. Have you considered how much more fair and 'weaker' these champions would be if they had significant audio cues and visual clues that hinted at their presence?
You can already hear a very distinct sound FX when Rengar is near, in addition to getting his ! icon. Maybe Evelynn and Twitch would also benefit from little tell-tale signs that alerted sharp and wary players.
Wards need more counterplay?
Pink Wards do, for sure. Making them visible in exchange for having infinite duration and regenerating health and True Sight is great design, IMO. A simple 'arm' time before granting True Sight would definitely push it away from being this psuedo-Oracle's Elixir that you pop in the middle of combat on certain stealth champs...
I'm also irked by the fact that I can watch someone place a ward, but I can't interact with it unless I have the appropriate counter-item. That's lame.
We could have a huge discussion on sight, stealth, detection, and denial - I'm the only one I've seen pushing for a better vision game though. Everyone else wants more of the same...
A short 'arm' time before it gives True Sight would be nice. That way you can't just drop them on the enemy Vayne to negate a core part of her kit.
You literally just described counterplay... something you are trying to argue for AGAINST pink wards...
You can already hear a very distinct sound FX when Rengar is near, in addition to getting his ! icon.
You literally flash and pounce and the person will never see the "distinct" mark. I said this in my first post, and you seem to have completely ignored it.
Twitch . . . long-term stealth.
Oh boy, 8 seconds at rank 5. Totally long term.
Making them visible in exchange for having infinite duration and regenerating health and True Sight is great design, IMO.
Yes it is, and it adds counterplay to stealth. BIG SHOCKER.
A simple 'arm' time before granting True Sight would definitely push it away from being this psuedo-Oracle's Elixir that you pop in the middle of combat on certain stealth champs...
More examples of counterplay against stealth... Why do you think they got rid of elixir? Because people complained it made stealth useless. An immovable, 1 placement per champ, 4 hp, true sight, 1100 vision sight and 1000 range magical sight. So hard to literally kill it when the lane is pushed up zzzz
I'm also irked by the fact that I can watch someone place a ward, but I can't interact with it unless I have the appropriate counter-item. That's lame.
Trinket wards at level 1 last for 60 seconds. Normal green wards last 120 seconds. They added a little piece of debris that shows where wards have been placed, they removed green wards from the store and now only exist in trinket and sightstone.
We could have a huge discussion on sight, stealth, detection, and denial - I'm the only one I've seen pushing for a better vision game though. Everyone else wants more of the same...
And here it is, the coup de grâce. The way you worded this, of course you know better than anyone else right?
You know how to deny vision? that's why you keep complaining that you can't deny vision.
You keep talking about counterplay. You literally point out all the options a pink ward gives you against certain champs that can turn the whole game on its heels.
Your argument has too many holes that I'm too tired to explain them since it's 11:44PM.
You literally just described counterplay... something you are trying to argue for AGAINST pink wards...
I 'literally' just described counterplay because I'd like to see wards have more counterplay, which is something they currently lack. Pink Wards currently lack any sort of 'arm' time. You drop it and .005 seconds later you have True Sight in a massive AoE around it. IDK where you get the idea that I'm arguing against Pink Wards. I like Pink Wards, I like True Sight on Pink Wards, I don't like how a 75g item is used as an instant speed Oracle's substitute in the middle of combat - which is what people are really asking for when they say 'give us Pink trinket upgrade back' or 'we need a slot specifically for Pink Wards'.
You literally flash and pounce and the person will never see the "distinct" mark. I said this in my first post, and you seem to have completely ignored it.
Sorry. I guess it slipped my notice. You can still hear Rengar when he's around, so that's a nice touch at least. If I was Riot I'd give him an Evelynn's detection style mechanic but at a greater range. (You can see him even while stealthed if he within 1000 units.)
Oh boy, 8 seconds at rank 5. Totally long term.
One of the longest instances of stealth in the game. Long enough for Twitch to activate it ~3000 units away and walk up to you for the ambush.
Yes it is, and it adds counterplay to stealth. BIG SHOCKER.
It only works as counterplay if it's out in the open (not in brush) or you were informed / aware of it's position before hand, thus allowing you to play around it either by avoiding it entirely or going to kill it. Making Pink Wards visible is counterplay to the Pink Ward, not necessarily stealth champs. Stealth having counterplay would be examples of tell-tale signs, visual / audio clues, maybe a certain % of damage breaks the stealth entirely, or maybe model collision temporarily reveals a stealthed champ. Any of those would be actual counterplay for stealth.
More examples of counterplay against stealth... Why do you think they got rid of elixir? Because people complained it made stealth useless. An immovable, 1 placement per champ, 4 hp, true sight, 1100 vision sight and 1000 range magical sight. So hard to literally kill it when the lane is pushed up zzzz
The arm time wouldn't be counterplay against stealth, the arm time is counterplay for the stealthed champion. The arm time gives the Vayne or Shaco or Twitch a chance to react and think whereas before, if someone drops a pink on top of them, they are screwed.
Trinket wards at level 1 last for 60 seconds. Normal green wards last 120 seconds. They added a little piece of debris that shows where wards have been placed, they removed green wards from the store and now only exist in trinket and sightstone.
Ward debris is cool, I like it. I don't like how even though I watched a ward be placed in that bush, I need a specific counter item just to interact with it. It should not surprise me though, since the history of stealth in League has been needing one specific counter item just to interact with stealth. God help us if the Reds made model collision reveal stealthed units. Then people might have to think about where they place wards, and the stealth champs would have to be doubly careful about their positioning.
And here it is, the coup de grâce. The way you worded this, of course you know better than anyone else right?
Well... I'm one of 3-4 people I've seen on the boards who are saying that the situation is more complex than 'we need dah Pinks Rito'. I've also searched the Boards, old Forums, YouTube and Reddit for people talking about vision and sight and stealth and detection and denial and 'literally' no one else is talking about this stuff.
Hence why I'm here, arguing about this stuff with you and others. Do I know better? Maybe. I've spent a while thinking about this stuff which is probably more that the average LoL player.
You can look at these ideas for wards and trinkets, or take a look at my two champion concepts that both have powerful and unique vision tools. You should be able to see right away how useful and much more interesting the vision game would be if Riot doubled down on the stealth champs and cranked the vision game up to 11.
You know how to deny vision? That's why you keep complaining that you can't deny vision.
By denying vision, I mean Red Trinket but also Nearsight. There is a neat relationship between sight, stealth, detection, and denial that I haven't seen anyone talking about, even the Reds. See? The problem with the vision game thusfar is that 1) stealth has no inherent counterplay (tell-tale signs), 2) True Sight, especially via Pink Wards, is often instant with very little counterplay (other than get out of range or use Red Trinket), 3) both detection and denial are virtually unexplored and underdeveloped pieces of the vision game.
You keep talking about counterplay. You literally point out all the options a pink ward gives you against certain champs that can turn the whole game on its heels.
'All the options Pink Ward gives you.' The option to either see the stealthed champ or not see them (and subsequently kill or be killed by them) isn't great gameplay, IMO. The fact that you can 'turn the game on its heels' with a 75g item is equally outrageous.
Your argument has too many holes that I'm too tired to explain them since it's 11:44PM.
Does it? As far as I can tell, I'm over here preaching the obvious, but people scoff and scorn and sneer because their minds have been warped by dogma. If this was six centuries ago I'd be burned at the stake for heresy. But it might be worth it just so the world (the LoL Community) can see the light. @-@
You dont get it, its not about more pink wards its that late game you dont have an empty slot to buy a pink ward. The counter play to pink wards is that they are visible and can be destroyed the counter play to stealth champs is vision on them and even then it doesnt mean you are safe just means you see them coming.
Pink Wards counter stealth so incredibly harshly, there's nothing else like it in the game. Imagine a 75g consumable potion that granted 5s of CC immunity. Such an item would be ridiculous and would to do tanks what Pink Wards do to the stealth champions which is ridiculous!
The counter play to stealth champs is vision on them and even then it doesnt mean you are safe just means you see them coming.
You're right to some extent but you don't take it far enough. The counterplay to stealth champions isn't necessarily vision. The counterplay to stealth is information. For stealth to be really fair and fun, it needs to have inherent counterplay (tell-tale signs aka audio/visual clues) and we need more forms of detection.
I think its a healthy feature that wards take up a spot. This makes you have to prioritize what is more important in the late game. I like that it makes people have to choose between picking up that
or better vision control. I like those kind of strategic decisions that you have to make.
uhu we all like how
have to make that strategic decision
do i go 6 items or do i buy extra greenwards derp
kind of ironic how all 4 of the champions you listed would hate it if pink wards were very easy to come by
it should not be hard to come by if its what counters them.
we have sweeper to counter them?
champs shouldn't be useless due to 150g that anyone can spend
they are very far from useless. Especially late game. I can blow up champ in less than 1 second with evelynn and rengar full build her cloak helps me get to that point. As for twitch which i have used aswell his cloak isnt his deadliest part but his damage and the cloaking gives him attack speed i just need the enemy team to be angled right and ill just pew pew regardless of them seeing me or not. Them not seeing me its just a bonus but if they see me ill still pew pew them. Plus you can see evelynn if she gets close enough the pink ward only tells you were she is if she isnt close enough i would wager is mostly to prevent ambush just like agaisnt any other champ. Rengar doesnt need the cloak to kill you he just needs to catch you alone... if you see talong coming thats not gonna stop his damage if you see kha cloaked he is still going to jump you his full dmg comes from wether you are alone or not. This however helps you stand a chance agaisnt fighting back or escaping before they get to you. If its like that it should not be fair that you see volibear running to you he cant do shit if he is not on top of you so why is it far for you to be able to cc his most valuable asset in a chase which is his movement speed buff to catch you. Like shit he doesnt even have gap closers and you can see the poor guy coming a mile away and his movement speed isnt even impressive and he is melee.
he just happened to list 4 stealth champs, there are others that would be hurt far worse if pinkwards were everywhere
such as shaco and akali
the sweeper as well as true sight champions are good enough. If pink wards were everywhere and literally any champion could do it (i mean any champ can, they just gotta get sweeper) then champs like shaco and akali would have to be changed a great deal. What's the point of akalis shroud if everyone can just drop a pink ward?
To slow them down and it gives her bonus defense. Akali is a bad example anyways her shroud is in a position where you can easily use the trinket and not even have to use a pink because she herself doesnt stealth but uses a stationary aoe buff to do so. so she isnt an issue with it. Shaco can do a ridiculous amount of damage just from hitting your back not being able to stand the slightest of chance of avoiding that its far from acceptable especially when his stealth is a gap closer you just wont see it coming unless you have vision all around you and if you have a pink near you. There are tons of champions whos ganks mechanics are ruined just because you can have a ward out to see them what makes stealth champions so special that they can get away with not going through the same dilema ? If i have to back off as volibear from my early game potential because they have the river warded and back off i think its fair there should be a ward to see if shaco is sneaking behind me to 2 shot my carry late game.