Twitch Changes
Twitch
Base Stats
Base Movement Speed increased to 340 from 330
Base Health decreased to 490 from 525
Base Armor decreased to 20 from 23
Base Attack Speed increased to 0.7 from 0.679
Attack Speed per Level increased to 4% from 3.38%
Health per Level decreased to 79 from 81
Q- Ambush
Base Fade Time increased to 2 seconds from 1.5 seconds
Fade Time no longer increases with damage taken
Stealth Duration increased to 6/9/12/15/18 seconds from 4/5/6/7/8 seconds
Stealth Duration now decreases by 1/1.5/2/2.5/3 seconds every time Twitch takes damage during the Fade Time, down to a minimum of 2/2.25/2.5/2.75/3 seconds
Attack Speed Bonus increased to 40/55/70/85/100% from 30/40/50/60/70%
Twitch now only gains the attack speed bonus if he took no damage during the fade time
W- Venom Cask
- Cool Down changed to 14/12.5/11/9.5/8 seconds from 13/12/11/10/9 seconds
- Now applies an extra 0/1/2/3/4 stacks on enemy minions and monsters
- Minions and monsters now also have their attack speed reduced by half the movement speed slow for 175% of the slow duration (12.5/15/17.5/20/22.5% for 5.25 seconds)
E- Contaminate
Base Damage removed
Damage per Stack increased to 25/35/45/55/65 (+0.25 AP) (+0.3 bonus AD) from 15/20/25/30/35 (+0.2 AP) (+0.25 bonus AD)
Now refreshes the duration of Deadly Venom on enemies hit
Mana Cost is refunded if an enemy unit dies from Contaminate
Cool Down increased to 13/12.5/12/11.5/11 seconds from 12/11/10/9/8 seconds
R- Rattatatatatataa(?)
- Duration is now extended by 1/1.25/1.5 seconds every time an enemy champion marked with Deadly Venom dies during Ratatatattatata
- Cool Down now starts when Ratatatatattaa ends
The base stat changes were mainly made to allow buffs to Twitch's spells while also buffing some of his base stats to better fit his role as Ranged Assassin/Marksman. The Ambush changes were mainly made to make Ambush more of a spell you used to start a fight and then initiate instead of a delayed steroid. They were also made to fix the problem with damage of any kind completely screwing Twitch over for an escape. Now, damage lessens his escape potential instead of completely removing it. Venom Cask has been changed so there is a bigger purpose to level it and give Twitch some better wave clear later in the game, something he severely lacks. It also helps Jungle Twitch a little after the base stat changes, but more changes might be needed. Contaminate changes were made to make Contaminate be a little better to use and more potentially bursty if you ultimate an entire team and are able to get six stacks on a lot of them. I also made it so the duration of Deadly Venom is refreshed so Twitch has more DoT potential with his passive. Getting a kill now ALSO refunds the mana cost on Contaminate. This lead me to worry about Twitch's poke potential in lane if he maxed this ability, so I increased the cool down a little bit at earlier ranks and a decent bit at higher ranks. Finally, I made it so Ratatatatataa's duration is extended by deaths of marked enemies, making Twitch much more of the team sweeper that he is if he is able to get some kills in those fights. The cool down now doesn't start till after Ratatatatataa ends however since I didn't want this impacting more than just the duration of Ratatatataa and not indirectly reduce the cool down of it. These changes were made to slightly buff Twitch as well as make him more of the Ranged Assassin/Split Pusher that he is. Thoughts?
Twitch