Twitch Changes

Meep Man··5 votes·610 views

Twitch Twitch

Base Stats

  • Base Movement Speed increased to 340 from 330

  • Base Health decreased to 490 from 525

  • Base Armor decreased to 20 from 23

  • Base Attack Speed increased to 0.7 from 0.679

  • Attack Speed per Level increased to 4% from 3.38%

  • Health per Level decreased to 79 from 81

Q- Ambush

  • Base Fade Time increased to 2 seconds from 1.5 seconds

  • Fade Time no longer increases with damage taken

  • Stealth Duration increased to 6/9/12/15/18 seconds from 4/5/6/7/8 seconds

  • Stealth Duration now decreases by 1/1.5/2/2.5/3 seconds every time Twitch takes damage during the Fade Time, down to a minimum of 2/2.25/2.5/2.75/3 seconds

  • Attack Speed Bonus increased to 40/55/70/85/100% from 30/40/50/60/70%

  • Twitch now only gains the attack speed bonus if he took no damage during the fade time

W- Venom Cask

  • Cool Down changed to 14/12.5/11/9.5/8 seconds from 13/12/11/10/9 seconds
  • Now applies an extra 0/1/2/3/4 stacks on enemy minions and monsters
  • Minions and monsters now also have their attack speed reduced by half the movement speed slow for 175% of the slow duration (12.5/15/17.5/20/22.5% for 5.25 seconds)

E- Contaminate

  • Base Damage removed

  • Damage per Stack increased to 25/35/45/55/65 (+0.25 AP) (+0.3 bonus AD) from 15/20/25/30/35 (+0.2 AP) (+0.25 bonus AD)

  • Now refreshes the duration of Deadly Venom on enemies hit

  • Mana Cost is refunded if an enemy unit dies from Contaminate

  • Cool Down increased to 13/12.5/12/11.5/11 seconds from 12/11/10/9/8 seconds

R- Rattatatatatataa(?)

  • Duration is now extended by 1/1.25/1.5 seconds every time an enemy champion marked with Deadly Venom dies during Ratatatattatata
  • Cool Down now starts when Ratatatatattaa ends

The base stat changes were mainly made to allow buffs to Twitch's spells while also buffing some of his base stats to better fit his role as Ranged Assassin/Marksman. The Ambush changes were mainly made to make Ambush more of a spell you used to start a fight and then initiate instead of a delayed steroid. They were also made to fix the problem with damage of any kind completely screwing Twitch over for an escape. Now, damage lessens his escape potential instead of completely removing it. Venom Cask has been changed so there is a bigger purpose to level it and give Twitch some better wave clear later in the game, something he severely lacks. It also helps Jungle Twitch a little after the base stat changes, but more changes might be needed. Contaminate changes were made to make Contaminate be a little better to use and more potentially bursty if you ultimate an entire team and are able to get six stacks on a lot of them. I also made it so the duration of Deadly Venom is refreshed so Twitch has more DoT potential with his passive. Getting a kill now ALSO refunds the mana cost on Contaminate. This lead me to worry about Twitch's poke potential in lane if he maxed this ability, so I increased the cool down a little bit at earlier ranks and a decent bit at higher ranks. Finally, I made it so Ratatatatataa's duration is extended by deaths of marked enemies, making Twitch much more of the team sweeper that he is if he is able to get some kills in those fights. The cool down now doesn't start till after Ratatatatataa ends however since I didn't want this impacting more than just the duration of Ratatatataa and not indirectly reduce the cool down of it. These changes were made to slightly buff Twitch as well as make him more of the Ranged Assassin/Split Pusher that he is. Thoughts?

13 Comments

Spaceman5pff1 votes

The Armor + HP nerfs make my jungle Twitch cry a little :(

Meep Man1 votes

I tried to compensate this by making his W add more stacks to monsters as well. If you dont feel like thats good enough, please tell me a way to improve this interaction.

WookieJesuz1 votes

This... Is really good... imo his e should reset on champ kill but thats just me

LegacyDAP1 votes

Uhh. Please no.

Meep Man1 votes

Thats a little too good, especially since his E doesnt make his passive stacks disappear, meaning he could E>kill>E>kill>E and so on for massive team fight damage.

EcchiOtakuTM1 votes

I don't play twitch but making him only gain AS if no damage is taken during fade will ruin him, a lot of players i fight use Q during a fight and as soon as they disappear and reappear the AS bonus helps immensely, making it be no damage during fade time gives the bonus only would make twitch's drop rate plummet since he'll be useless if it's an ongoing fight.

Meep Man1 votes

Well, I dont think this will impact that for the most part since majority of people wont enter stealth for another 2-3 seconds after taking damage, making the AS mostly meaningless since Twitch basically instantly dies upon being jumped on if he isnt fed. I could buff the AS buff more for compensation. I personally dont like the use of the AS boost as a delayed steroid. Ambush should be... an AMBUSH! Not a delayed steroid.

EcchiOtakuTM1 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=hVi1nI9A,comment-id=00020000,timestamp=2015-11-29T00:09:52.299+0000)

Well, I dont think this will impact that for the most part since majority of people wont enter stealth for another 2-3 seconds after taking damage, making the AS mostly meaningless since Twitch basically instantly dies upon being jumped on if he isnt fed. I could buff the AS buff more for compensation. I personally dont like the use of the AS boost as a delayed steroid. Ambush should be... an AMBUSH! Not a delayed steroid.

hmm I see your point then ok but yea you'd have to give more AS.

Meep Man1 votes

Consider it done.

Galaxy King1 votes

I really really like this, this is the kind of Twitch I really want.

Meep Man1 votes

Thank you, hopefully we can get this enough attention to where Riot can notice this because this is also the Twitch that I want.

Bisaknosp1 votes

why not just lower his base hp to 1?

Meep Man1 votes

Because then he would instantly die. :D

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