My Personal Thoughts on Some Small Tweaks to Make Zoe Feel Better to Play as...
Best Title NA and super original as well, do not steal...
With silliness behind and in all seriousness there are a few things that irk me when playing as Zoe, and these changes would help to make it easier to balance her as well.
The first majour complaint is that I really wish her W was just a normal ability, as cool and unique as the spell stealing is, it just makes it a feel bad spells and makes Zoe feel like she has two spells rather than three... I have some slight qualms with her ultimate, mainly the fact that it feels terrible to put additional points into.
Some ideas:
Spell Thief (W): Cooldown: 20/19/18/17/16 seconds; Cost: 50 mana; Range 550 units Active: Zoe gains 30/40/50/60/70% bonus movement speed for the next 2/2.5/3/3.5/4 seconds, and summons three bubbles that orbit her for the next 10 seconds. The bubbles autonomously hurl themselves at the nearest enemy in range, prioritizing her attack target, and dealing them 25/40/55/70/85(+25%AP) magic damage each.
Passive: Whenever enemy champions cast a summoner spell or item active, they drop a Spell Shard onto the ground that grant sight over a 100-radius area. Spell Shards last for 40 seconds. Some enemy minions spawn with Spell Shards that only drop to the ground for 20 seconds if killed by Zoe. Upon picking up a Spell Shard will refund Spell Thief's cooldown and 25 mana.
(This version removes the spell shards from giving random spells and items which allows Spell Thief to be cast like a normal ability, instead of getting the spell or item active to use, you get a cooldown refund which serves the same purpose, but a lot more control over balancing Zoe since you do not worry about things like her power with a free Flash, Ignite, Heal, Redemption, etc. and feels better for the user since they gain full control over the ability, using it whenever they want to use it.)
Version 1: Portal Jump (R): Cooldown: 11/8/5 seconds; Cost: 50 mana; Range: 575 / 550 units Zoe blinks to the target location, places a large bubble for 1 second and then returns to her original location after 1 second, upon returning she detonates the bubble, dealing 90/150/210(+80%AP) magic damage to struck enemies.
Version 2: Portal Jump (R): CooldownL 11/8/5 seconds; Cost: 50 mana; Range: 575 units Zoe blinks to the target location and returns to her original location after 1 second, gaining a 100/150/200(+90%AP) shield for 2 seconds.
(For the first idea, this just doubles down as the ability being used offensively and for burst damage where you blink in, land your sleep while launching your Q and when you return the Q+R damage will connect with your return as well as firing off W+Passive attacks for the kill.)
(For the second idea, this also goes with being offensive with the spell where as a squishy mage you have a way to mitigate damage when you go in for the harass combo of Q+R+E+Q general combo with W+P thrown in for that extra damage.)
(Anyways, both ideas are thrown out there to make the ability feel better for the user and have the spell feel more like the (short cooldown) ultimate that it is, and more importantly make level the spell feel like it is worth leveling, I hate it when an ultimate feels like it is better off leaving at one point and leveling the other abilities to max rank first before finishing off your ultimate ranks.)
Share your own thoughts about Zoe and let me know what you think here! Have a great day everyone! [sg-kiko]