Yasuo windshield makes him a bit overloaded?
I lamented when they removed his shield gain when dashing, that was part of the synergy in his kit. They removed uniqueness.
But his windwall meh. Why do I say this? He has a high mobility dash, which itself can and is already used for dodging skillshots/cc, if he fails to go in and then out, why does he have the failsafe windwall to block his mistakes?
If not that, at least nerf windwall up time, it stays onfield way to long, make it last 1s so he has to predict something, not just "place there and walk back to avoid projectiles".
Counterplay to Yasuo involves hitting him once to destroy his shield, which is why when you went in you were at 80-90% of shield. And it plays around that. His windshield comes off a bit too much of too safe & easy.
Then they proceed to nerf his Q which can and it is dodged many times. Someone suggested to remove dash damage. I agree.
Remove dash damage. Buff Q crit damage. Gains shield when dashing. Windwall lasts 1s (it spawns, moves foward and disappears).
Also, didn't Riot said they didn't want minion last hitting denial to be a thing? Well, what about when he bullies you to your tower and stops you from last hitting minions?