hunter's bounty seems too strong
also why isn't there %dmg reduction for tanks say .3% per assist. It takes as much skill to get 30 assists on tanks as it does to get kills on assassins.
and why doesn't dragon give armor and mr? (especially now that last whisper's upgrades are so strong) I feel like this game favors dmg a lot more than not. hyper carry's masteries/kit synergize with dragon moreso than tanks get.
late game is not easy for tanks.
I'd also like to have armor per level glyphs in condition that I use hp seals. Or give us hp glyphs.
I don't want tank meta back but I feel like things have gone over to the other side of spectrum its now dps fighter meta.
even now I see a lot of tanks build damage instead. at least we're not seeing a leesin build cinderhulk full tank but still.
what are the tradeoffs and why is it okay for tanks to have less ability to scale into late game? could one argue they have a stronger early game?
just putting it out there.
and Bounty Hunter mastery come late game you could easily gain a 22% damage differential versus a tank as an adc with 10 kills.
combined with sustain from mastery. a full tank might have second thoughts even when facing a 30% hp adc.