Make Teemo shrooms last 10 minutes again
Please Riot
It is the most fun part about Teemo and it was the only part which kept him somehwhat viable thorugh objective control
Please Riot
It is the most fun part about Teemo and it was the only part which kept him somehwhat viable thorugh objective control
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But let me ask you... if Teemo doesn't become super fed... what does he offer in the late game? I will say that I play Teemo, and will say he has use in the late game, but the case is becoming a lot harder to justify when he's behind, or just doing "OK."
You can say, "sure, this is normal for someone to fall off so hard like that," but you have to admit that, if a Teemo isn't fed than the traps are less for killing people and more fore vision than anything else. What is he going to do if he sees you doing baron? He loses vision as soon as you trigger the trap, and sure his team can follow up, but if he's behind he won't be setting up "teh plays" with them. If he's behind, they probably won't make much of a difference anyway. If he's ahead, you have bigger problems, like him chunking you with his q or melting you with his e. His w allows him to chase a lot more easily, anyway.
Besides, it's his ultimate move, and it's now not that great. I know there is such a thing as lackluster ults.... I mean just look at Leblanc, she literally copies a move that's already in her kit; her ult is a one-time recast of something she already has, albeit without having to wait for it to cool down first. However, Leblanc's mimmic puts in work. Teemo's ultimate? It's not like it was compensated for the loss in duration. You would expect that it would be made up for in a different way, but no, not really. I mean, knocking the duration down that far really diminishes the presence this ult has in the game.
Buy the sweeper upgrade, turn it on, walk through lane as all of his shrooms disappear.
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Malph can do hell of damage AoE with knock up with his ult and Teemo can't slow by a random-hitting ult. C'mon guys, Teemo won't put shrooms in random spots 'cause the Teemo player himself knows that no one will step there, put pinks in strategic spots or sweep in there. Teemo is trash, like it or not, but he is. Everytime I see him he feeds like hell, not to mention that I've never seen him in rankeds lol. Just tell me, why would you pick Teemo over Akali, or Malph, or Udyr, or Graves maybe?
Sure right after we bring back Oracle from season 3.
I'm so glad I wasn't here for the 10 minute shrooms...
Condolences to anyone that lived thrpugh that.
it wasnt really that bad. they nerfed the damage then came back for the time limit. They might as well change them to something else as an ult
5 minutes are more than enough for Teemo. Source: I play a lot of Teemo and I win almst eveygame with him/shrooms
A fed
mushroom is easily half or more of someone's health. Having them last 10 minutes would be a nightmare, for everyone on the enemy team. imagine having them all over the map and choke points. Farming the jungle becomes a gamble of life and death.
and
can only go so far, and are also limited. Even then, 3 minutes is not very difficult to work around thanks to the cooldown of his ult.
In all honesty, they don't really need to be buffed to 10 minutes, unless it was maybe when he reaches 16 that the mushrooms also last longer. At least for late game assuming your game somehow lasts that long in this of all seasons.
Apart from maybe upping their length late game, I don't think we need mushrooms to last longer. https://www.youtube.com/watch?v=RXgd9DiYXFw I think they're strong enough.
as an ability yes but you gotta remember that the rest of his kit is sorely lacking atm.
i mean...i really don´t want this to happen on the one hand
but on the other hand...right now it´s really hurting him, so if they´re not willing to give him the rerwork he deserves they should indeed make his shrooms the control tool they should be once again.
5 minutes level 1, 6 minutes level 2, 7 minutes level 3?
i vote they make shrooms multiply when they time out, splitting into 2-3 more shrooms with fresh 3min timers
6 mins sounds good to me.
They straight up cut it in half :(
Personally, I'd rather have his attack range buffed because at this point it's more of a liability then a benefit. Many top laners just close the gap on him so easily and eat him for breakfast it's not even funny, or just flat outrange him. But onto the point.
I'm fine with it, only if it's to 6-7 minutes, not back to 10. I love Teemo, but even I wouldn't want to worry about every shroom he puts down in lane or around baron for the next ten minutes. Sure, there's sweepers, but those have a CD and you give up wards for it, and the pink wards take up a slot in your inventory and only reveal one area. Let's not go back to the times where an entire side of the map could have his shrooms all over it from their sheer duration..
It's general a bad idea, 10 mins are too long. This comes from a Teemo main.
He needs buff on his W and/or have it suppress slow while active.
Cleanse slows and reduce future slows during W active duration? That would be reasonable.
Please Riot
It is the most fun part about Teemo and it was the only part which kept him somehwhat viable thorugh objective control
Our lord lucifer
should never be viable, lest you want to pull your hair out every single game.
on a real note if they made it 10 they would have to revert the other changes back so he cant just throw them
and make the fucking scuttlers stay away from them and not trigger them
gonna miss the teemo shrooms drawings in minimap
10 minutes please.
tbh I rather have a W buff of some kind as it next to useless with all these mobile champs. Even a kayle with her heal speed effect goes faster than teemo with his W active. wut..
true
This.
As an assassin/marksman, Teemo literally has very little mobility. Heck, he's even labelled as the "swift scout" as his title; however, his only form of mobility is a mere 10% movement speed boost from his W (which too can be interrupted if he were to be hit by an attack after his W is activated).
With all the new assassins in the game, Teemo really needs a more reliable form of mobility as a move. His kit is really showing its age now when he can barely play top lane before the jungler comes and ganks him. Not even the bush invisibility can help as many champions now have untargettable moves they can spam till Teemo is killed due to his squishiness.
Well they could remove the stealth from it and make it back 10 minutes and reduce te arm time again. With the new blind their are ways to still utilize them. Maybe even moving his shrooms to his E and give him a brand new ult.
What they also could do is adding a new mechanic to his shroom named SPORE that will utilize the new blind.
But if you remove the stealth from the shroomns they become reallly useless as everyone can then avoid them all too easy x'D
I mean its already alot harder to lockdown baron drake and herald because of that stupid scuttler kill all your shrooms if you try so i think this buff would be just enough.
i do think it should be his ultimate to keep him vulnerable pre 6
Even if shrooms are not stealth they would still be usefull. His skillcap would just increase drasticly. Their are not many stealth traps left in the game and the ones that exist still have purpose. I think the best example right now is
that uses them as a zoning tool. It's been clear that riot want to involve Teemo's shrooms more as a direct combat style rather than just simple utility.
Most of his shrooms will now shift to bushes what makes sence for the bush controle master. Additionaly with a drastic lower arm time on the shroom he would be able to use them in combination with the new blind to gain a powerfull zoning controle trap. Mostly for range champions this will be a nightmare since because of the new blind they won't be able to see teemo's shrooms. They wouldn't be able to guess because of the bounce mechanic that could place the shrooms on the most random locations.
I think you underestimate the use of the shrooms when the numbers are adjusted correctly. The real questions is if the massive higher skillcap is worth while still providing an less toxic playstyle.
So what you want is for Teemo to have an ultiamte that does literally nothing as long as people avoid unwarded bushes? What do you mean by numbers adjusted? If they're visible they just become free gold.
With your suggestion, the shrooms could be an instantkill and still suck.
I never said this was an compleet suggestion. You can never make a drastic change in his kit without adjusting his other abilities as well. Only than a whole can be found. To give an example of a version where teemo has no stealth shrooms:
The issues teemo kit has right now is that his identity is overloaded. He's a mage, support, assassin, marksman, caster. Their is no role that is specific to him. He's currently classed as an Marksman/Assassin but he just doesn't functions that way add all. His identity need to be redefined. I'm pretty sure riot doesn't even known what todo with him add this point.
He's a mage, support, assassin, marksman, caster.
He's not a mage/caster. He has one castable spell that isn't an ultimate- and his ultimate 100% cannot be reliably used in combat with that arming time. He's also not a support. No part of his kit whatsoever affects his allies.
He is not overloaded, his W is practically nothing, if anything he doesn't do enough.
Before the mage nerfs teemo's most frequent build was an AP CDR build mainly focussed arround cooldown reduction. He also has a lot of burst what is why he can function as a caster in certain situations. It's a little bit like Azir back than that even if it was not intended he still performed that way. I can proof this with the following numbers:
With games been so short caster in general do this most total damage right now. Just like
it's kinda funny that Teemo can match these ones in the group. So that means both teemo's burst as dps is really high.
Builds are ballanced out better after the mage nerfs but that's mainly because
was nerfed extreemly heavly so it's questionable we will never see this build again. Same goes for the
build actualy.
Yeah I've been sayin this but I keep getting downvoted lol. I think his kit should revolve around his shrooms though instead of his frustrating DoT. But now they're just sorta "mreh."
Idk, when I play
the shroom duration is long enough for someone to hit it as long as you place it right, 10 minutes was way too long on old teemo.
why wouldn't want the champ that you play get buffs?
Because if the buffs are unwarranted, then the champ will likely become overpowered, receive nerfs and end up in a worse spot than they were prior to the buffs.
LMAO.
You know. If they made the shroom extra time build relient would solve the the time nerf. Make teemo ap builds grant 1 min for every 160 AP or so if he wants back the full 10 min shrooms, he would have to go glass cannon ap, where as AS or AS teemo well have the static 5 to 6 minutes depending on if they build any AP items for there mostly vision control shrooms to spam the map with.
This would bring full AP
up into the category of play/build to counter me like some other champs (
) or watch your step at all times late game.
But then again this would make people who don't play counter AP teemo lives hell..... like usual.
i would accept this +1 minute per 100 ap
Hey folks! Check out a rework I did if you have some free time; I did a fairly comprehensive overhaul on Teemo's kit and I'm looking for feedback! I'm wondering if something like this could help bring Teemo's vision control status back online.
I wasn't a fan of what I read. I just want him to be able to throw them at aa range and for them to last 6/8/10 minutes.
Darn, what didn't you like? In their current state 10 minutes is too long since they create an unhealthy game environment for everyone else if you can't sweep them all. That's why they got changed in the first place.
Well I think either his identity would have to get changed. They probably regret having him in the game but they can't take him out. So they make sure he sucks cause his current kit can not be balanced. Their are a few others in the game like him. Cass is another. she is either OP or UP. But there is no true middle ground without a rework. I just don't think I would be happy with anything probably. I always liked him the way he was. They could have gone with throwing them and having them last 7 minutes. I don't really want his identity changed.
Uh.... well my rework definitely just aimed to solidify his identity as an adaptive anti-bruiser with a much more balanced mushroom system. The main problem is that his identity is so strewn across the board without cohesiveness that to be viable he has to be too potent in particular areas that are unhealthy. He doesn't need a massive rework, just an update on the parts of him that make him unbalanced and more tools to make him interactive. I actually tried to keep a LOT of current Teemo intact.
no we dont want to die from a global canc3r planted from half a game ago.
10 minutes was allowed because we had oracles that is long gone, so the 10 mins shall stay gone.
Teemo main here
No
Lol no
Right now when wards are as scarce as they are, giving him 10 min shrooms would give him oppressive vision control
5 minutes on an ultimate trap that is usually swept or control warded is just weak as hell. Shrooms are not even "traps" anymore, better just throw them into a wave to clear it. I think this nerf has made teemo quite useless and boring to play.