Why Does Ekko's Passive Have a Cooldown?

Best Ekko NA··3 votes·462 views

Out of all the hit triggered passives, only Ekko's and Braum's have cool timers, and Braum's passive stuns which makes the wait time more justifiable. Let's be real here, Ekko relies heavily on playing around his passive. When compared side by side with the other similar ones, it doesn't deal anymore damage and even has a cool down tied to it while the others do not.

Ekko: 30 - 140 (+80% AP) magic damage (50 - 80% movement speed).

Braum: 26 - 196 magic damage (1.25 - 1.75s stun). Diana: 20 - 250 (+80% AP) magic damage. Gnar: 10 - 50 magic damage (+100% AP)(+6 - 14% of target's max health). Jax: 100 - 220 magic damage (+70% AP). Vayne 50 - 100 true damage (+4 - 12% of target's max health). Vi: +4 - 10% of target's max health physical damage (+1% per 35 AD) (+30 - 50% attack speed).

Logic would dictate that the rest of his kit is the reason right? No, not really. None of Ekko's abilities have high base damage, nor do they have even semi-decent scaling (30% scaling on Q / 60% back -- 40% scaling on E). Ekko's ultimate is powerful, but is it really any stronger than Ahri's 3 damage dealing dashes on a near identical cool down? That's not even mentioning how Ahri is ranged, has Ekko's movement speed passive built into her Q, along with true damage.

Seriously, I'm not saying Ekko is weak by any means.. he seems to have a fairly balanced win rate in Mid lane, but things do not add up here. Why is Ekko forced to rely on a cool down from his passive that other champions do not have? He's already given the short end of the stick in many other areas...

3 Comments

Revali3 votes

if ekkos passive didn't have a cd itd be insanely overpowered, did you try pbe testing when they made it have no cd on jg monsters? as a test dummy you could get 3 rotations of your passive off instantly if you played it perfectly

Yes, his ultimate is insanely powerful considering it will let you heal back a lot of damage, granted you survive. deal easily over 1000 damage to anyone caught in it, and apply your passive to make it maybe 2000 damage with relative ease.

also his gimmick is 'fight retreat repeat'

quick short trades that have moderate damage as if it were extended.

Best Ekko NA1 votes

{quoted}

if ekkos passive didn't have a cd itd be insanely overpowered, did you try pbe testing when they made it have no cd on jg monsters? as a test dummy you could get 3 rotations of your passive off instantly if you played it perfectly

Yes, his ultimate is insanely powerful considering it will let you heal back a lot of damage, granted you survive. deal easily over 1000 damage to anyone caught in it, and apply your passive to make it maybe 2000 damage with relative ease.

also his gimmick is 'fight retreat repeat'

quick short trades that have moderate damage as if it were extended.

Okay, so nurf the movement speed and get rid of the cool down. Like, if you are talking about the damage you are just plain wrong. He has one of the lowest damage of multi hit passives out of all of them. He wouldn't be clearing the Jungle any faster than any other champion currently. In terms of numbers, his only odd factor is the movement speed and it only works on champions.

In the past you could get CDR runes, which don't exist anymore, which allowed you to get 2 Q's in and AoE proc your passive. Right now, if he was adjusted, he wouldn't be clearing the Jungle any faster than now because his passive will expire long before his Q comes back up. By mid and late game, it's completely non-factor because everyone has damage and potentially CDR to clear with. I could see some wonky ass builds with Attack Speed, but then you're going to lack damage to burst enemies later.

Invidie1 votes

he cant run fast 24/7 my friend.

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