YOU messed up with the patching
First off,
HIS WINRATE WAS HIGH, BECAUSE THE META WAS AROUND CHAMPIONS HE COUNTERS
What do you do? Hard nerf Singed.
At the same time I just had a Singed on my team vs a Wukong
Will ALWAYS have double digit kills, completely broken right now with no counterplay.
30% armor pen off Q on top of lethal items, you can't beat it.
STILL STUPIDLY STRONG
Every single time you guys nerf/buff him, it's never his passive LOL WHY?
You constantly nerf the stuff that doesn't even matter in his Kit.. what's next when hes still high winrate? His W?
I honestly think you guys don't nerf Lucian, because he's SO EASY TO PLAY that the pickrate is stupidly high regardless.
OKAY YOU DID SOMETHING RIGHT
But his Q is still 16 second cooldown at rank 1
His Q doesn't charge up faster according to attack speed either. Why's this so hard to do?
CAN LITERALLY 1v2 BOT LANE IF HE TRIED LOL
Thanks for making an undetectable champ, with absolutely no counterplay.
His stun can literally hit your whole team, because the width is GIGANTIC
Riot's old mentality for balancing champions Making the game balanced so champions HAVE counterplay.
Riot's balancing mentality today Randomly tweaking stats, now there is NO counterplay.
JUNGLE AND SUPPORT JUNGLE AND SUPPORT JUNGLE AND SUPPORT Supports literally have to play bruiser or tank now, because the gold income is WAY TOO LOW Jungler's are so powerful right now mid lane has to play bruiser ALSO (FUNNELING WITH A BRUISER SUPPORT MID)
Here RIOT I'LL GIVE YOU STEP BY STEP PLAN, and spoon feed you guys.
Step 1. JUNGLE CHANGES NEED TO HAPPEN -Exp needs to go down -Rift scuttler needs to go away -Warding totem and Vision wards need to go down in price and cooldown
Step 2. RUNE CHANGES NEED TO HAPPEN -Electrocute provides no counter play, 3 damage changed to 5 -no diversity except for Sorcery -runes provide no help with counter picks (except for nullifying orb) -10 minute runes need to be lowered
Step 3. SUMMONER SPELL DIVERSITY -Exhaust doesn't help at all against electrocute meta -Heal still the top pick for ADC's, heal needs to go down -level advantage for summoner spells needs to go away.
Step 4. MOBILITY -Speed increases should never stack -Triforce / BC needs to give way more movespeed, while the damage needs to go down -Deadman's plate armor needs to go down, the activation should be dealing AOE damage (for first item buyers)
- PD price needs to go down to compete with Trinity / BC builds, essentially having no CD at top is never good.
9 seconds to 7 second dash changes, what a surprise.
-SS and RFC should be dirastically lowered in price, with a lower damage to let ADC's DO SOMETHING in the early game fights.
(Having no waveclear should be SS, and RFC if you do)
Step 5. Mages
-
Became a must buy, what else is there to really get?
-
and
Cost needs to go down, these two items are the only ones separating bruiser mids from poke mids and should always be the same cost as eachother.
-
3 seconds to 6 seconds of grevious wounds, removed magic penetration
-
35% magic pen from 40%, 10% cooldown
Step 6. Assassins
-
Active damage replaced by 1 second invulnerability when hit, lasts 5 seconds
-
Retain out of combat movement speed (active removed and passive removed)
-
removed
-
Changed to replace duskblade, provides lethality (doubles up as a benefit for marksmen to deal more damage to players going GA or Hourglass)
+ Conqueror