The problem with adcs atm is critical chance.
As mentioned by many on the boards critical chance is what makes adcs toxic. Adcs are supposed to be DAMAGE PER SECOND champions whose priority is melting objectives. With crit chance adcs become BURST PER SECOND champs and it's easy to see how it is toxic for a ranged champ to have that much burst CONSISTENTLY with no drawback since autoattacks dont need resources ( except
) what should we do about it? i've seen many suggest crit chance to be reworked into something that amplifies dmg per auto attack something like fervor same design different numbers and interactions and i do find it interesting to do so. cause i'm sorry ( not sorry piss of ad players) but getting oneshoted by someone from range while the said champ is beeing protected by another champ while also having extreme amonts of lifesteal and extreme amounts of shields isnt interactive gameplay. You just get fucked over and you cant do anything and when you reach a semi decent elo ( lets say diamond) where people learn the basics of peeling and kiting melee champs simply get fucked over too hard. Ofc there is human error when it comes down to adcs and they can get blown up but relying on human error to balance champs isnt exactly good...at least imo. Yes i'm biased towards adc and especially their playerbase but this post isnt made to rant it's a discussion suggestion. dunno what can be done with adcs but i'm sure that i dont like getting oneshotted in seconds by champs that have 400more range on me consistently and their dmg beeing 1:unblockable without shields 2:consistent with no drawbacks.
would be heavily affected by changes to crit.
He would probably need an unique interaction with the stat if it becomes ramp-up damage like Fervor.