6.19 patch notes (Big Balance Patch)
So damage creep has been a growing problem. We were going to solve this by increasing every champions base MR and armor by 10 but realized it would be OP for
and
so instead.....
Were giving every champion 10 true resist. What this does is reduce the damage every ability or attack does by 10 (including true damage).
Champion balancing:
Disabled until assassin rework
Passive: Changed.
Passive: Flow: Yasuo gains flow whenever he knocks an enemy up or dashes to an enemy based on his critical strike chance. This has a 25% reduction in flow for minions. Flow shields Yasuo for a short time then decays.
Example: Yasuo has 100% crit chance and knocks up a minion. He will gain 25 flow. (100 / 25%= 25)
Example: Yasuo has 50% crit chance. He dashes to an enemy champion and knocks them up. He will gain 100 flow (50+50=100)
Example: Yasuo has 70% crit chance. He dashes to an enemy champion and knocks up the whole enemy team. He will gain 420 flow. (70 X 6= 420)
W: Wind wall: changed: Now will dissapear after blocking so many projectiles. 2/2/2/3/4
R: Last breathe: Now only grants armor penetration for critical strikes.

Passive: changed: Now deals 10% more damage to targets below 40% health
Q: Damage changed to 5/10/15/20/25 + 30% magic damage
W: Seastone trident: Changed: Now is passive only. When fizz attacks a target they are dealt 1/2/3/4/5% Max health Magic damage and (1% for every 100 AP) of the targets missing health as magic damage over 4 seconds. This has a 10 second cooldown per enemy.
E: Playful trickster: Changed: Fizz now only hops once and deals 20/40/60/80/100 +25% AP magic damage AS SOON AS HE HOPS and then deals an additional 30/60/100/150/210 + 55% AP AS SOON AS HE LANDS
R: Chum the waters: No longer increases damage by 20%

+1 Base health regen
We realized the Morgana is now a support and not a mid laner so we changed her accordingly
Passive: Bind: Whenever a target is "Binded" their damage is reduced by 25% for 3 seconds
Q: Dark Binding: duration reduced to 1.5/1.75/2/2.25/2.5. Damage reduced to 70/120/175/220/275 +75% AP and "binds" them
R: Soul shackles: Now "binds targets"

Q: Now has diminishing returns after 200 stacks
New Items:
Hextech spellknife:
Recipe:
+
+
+600 gold
80 Ability power 30% attack speed 5% movement speed +10 Magic penetration
Passive: Moving will make you energized
Passive: When energized your next 5 basic attacks will do 40 - 70 (based on level) +15% AP magic damage
Bluefire Spear:
Recipe:
+
+
+ 1100 gold
60 Ability power 400 Health 5% movement speed 10% cooldown reduction
Passive: Attacks and spells reduce enemies magic resist by 5% stacking up to 5 times. Passive: Basic attacks deal an additional 10% AP magic damage
Blade of Targon
Recipe:
+ 750 gold
60 Ability power
45 armor
45 magic resist
Passive: 12% of damage dealt is gained as a shield
Bug fixes:
Yasuo no long double auto attacks when he ults