@RIOT about Skarner

Shahamut··1 votes·1,427 views

So, hey, its me again.

I was just curious if I could get an update on Skarner. Namely, his eventual update that unshackles him from being JUST a jungler.

I know that a Rioter once responded 7 or so months ago to a thread I posted in the gameplay+ boards (rip) saying he was on a "short list" of champions that could go for a "Xin Zhao level update". Has anyone been assigned this project yet?

There have been many threads (quite a few of my own) suggesting updated abilities or even just a new passive for Skarner. Honestly? A small update like that is really all I want. For anyone who missed it, my suggested update (sans numbers):

Passive: Crystal Venom (NEW!) Every X/Y/Z attacks, Skarner strikes with his tail, inflicting the enemy with crystal venom. The attack deals bonus %HP magic damage (undecided if its max/current/missing, leaning toward current) over 2.5 seconds and lowers the targets attack speed for the same duration.

Q: Crystal Slash (REVERT to pre-juggernaut update)(very minor change) -- now has a base damage value and scales with bonus AD -- Still deals bonus magic damage when charged, same base damage, (NEW) but scaling with JUST AP -- Stacking movement/attack speed bonus, up to 3 stacks. All stacks fall off at same time.

W: Crystalline Exoskeleton (unchanged)

E: Fracture (Small changes) -- Increased base damage and AP scaling -- REMOVE bonus damage from stun proc -- NEW: Procing the stun now restores a small base amount of mana + %missing mana

R: Impale (Minor Change) -- Now applies Crystal Venom on the second instance of damage.

Please Riot, help an otp Skarner brother out!

17 Comments

Shahamut1 votes

Why do posts get burried so fast? Its a wonder Riot can see anything on these boards

xDogMeatx1 votes

because theres many posters coming in. what about this on ult skarner grabs a champion for a reduced duration but drops a temporary uncaptureable spire for say 15-30 seconds after he lets go of enemy champ.

Shahamut1 votes

no. The spires in general need to go. They do not fit his lore, the thematic match is as minimal as it gets, and its just bad gameplay design.

I wrote a very long post about why the spires are bad. He just needs at MINIMUM a revert, at BEST some small changes like what I mention.

xDogMeatx1 votes

what you suggest to remove/replace his spire advantage?

Shahamut1 votes

did you read my post? XD

xDogMeatx1 votes

i didnt read the passive. so basically you want a jaxlike (every 3 hits) thing on him. it makes sense since its left right sting in order.

Shahamut1 votes

it could get as low as 3, sure. The main thing though, is as you stated, I want to see his Stinger get used more in his regular combat pattern.

xDogMeatx1 votes

i can see why your basically screaming internally "STING THEM DAMMIT" themeatically it would make more sense. due to his chosen body design.

Shahamut1 votes

Ive... never really thought to express it that way... but yeah XD

xDogMeatx1 votes

yup im funny like that.

Shahamut1 votes

well, thanks for the conversation. It helps keep the topic visible at least.

xDogMeatx1 votes

you can talk to me as long as you want in terms of this topic. im not done until your satisfied with your care. (baymax reference)

Shahamut1 votes

Oh trust me, I got the reference XD Im a dad with 4 kids, you KNOW Ive seen that movie lol

xDogMeatx1 votes

not to mention my favorite part is when he goes warmonger on the professor cannahan. BUT THEY ALL SAID "nooooo despite gonna cause a murder on said mayor plus that villian irritated me of how he basically shoves his brother's death off like its nothing." idk the fact they were defending the villian here bothered me plus why didnt hero put on the mask to prevent said escape. but sure stop baymax is vital but hero shoulda at least cut off his escape with the mask.

Shahamut1 votes

XDXDXD

xDogMeatx1 votes

whats your opinion on that scene. thats how i felt on it. tilted as hell from them basically letting him escape.

Shahamut1 votes

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