Ability Power New Items Concepts
The most important priority to this post is create customization and options, it is not to replace any current items or fulfill roles better but on an equal level for more unique personality to play styles and decision making in builds through out a game.
Golden Slug: Recipe: Blasting Wand (850g) + Blasting Wand (850g) + Blasting Wand (850g) + 950g = 3500g
Statistics: +UNIQUE Passive - Big Magic: 120 Ability Power +UNIQUE Passive: Dealing magic damage slows enemies by 5% for 2 seconds which stacks on the same enemy up to 10 times for a maximum of 50%. At 10 stacks the enemy is stunned for 2 seconds, the stacks reset to zero, and cannot receive stacks again until 10 seconds has passed.
Rabadon's Deathcap will be listed as Big Magic as well for its Ability Power so these two items will be a decision between what kind of passive you want, AP amp or CC, and make sure the items are never "I have to get both items every game because they give the most AP"
Sapphire Gem: Recipe: Sapphire Crystal (400g) + 400g = 800g
Statistics: +300 Mana +10% Cooldown Reduction
Sapphire Staff: Recipe: Needlessly Large Rod (1250g) + Sapphire Gem (800g) + Sapphire Gem (800g) + 150g = 3000g
Statistics: +80 Ability Power +700 Mana +20% Cooldown Reduction +UNIQUE Passive: Spell damage restores 15% of the damage damage as Mana (25% of the value against minions and monsters).
Rod of the Void: Recipe: Needlessly Large Rod (1250) + Fiendish Codex (820g) + 530g = 2600g
Statistics: +100 Ability Power +20% Cooldown Reduction +UNIQUE Passive: Deal 20% increased magic damage against minions and monsters while executes grant a charge of the void stacking 10 times. +UNIQUE Active: Consume all charges of the void to deal 10(+5%AP) true damage to the target enemy structure for every charge that was consumed; up to a cap of 100(+50%AP) true damage (5 seconds cooldown). [700 units range]
Salvation's Ring: Recipe: Blasting Wand (850g) + Fiendish Codex (820g) + 430g = 2100g
Statistics: +80 Ability Power +10% Cooldown Reduction +UNIQUE Passive: Increase your shields and heals by an additional 60(+15%AP) (one-third of this value for multi-target shields and heals).
Shining Staff (Ranged Only): Recipe: Needlessly Large Rod (1250g) + Aether Wisp (850g) + 900g
Statistics: +100 Ability Power +7% Movement Speed +UNIQUE Passive: Increase your spells that grant movement speed by an additional 5%(+1% per 50AP) movement speed; this effect is disabled while the active is on cooldown. +UNIQUE Active - The Sun's Glory: Grant yourself and nearby allies 40% movement speed for 3 seconds (40 seconds cooldown). [1000 units range]
Talisman of Ascension will have its active called The Sun's Glory the actives are the same; basically the item differences are different stats and one being more expensive. This is a ranged only item to try to avoid melee assassin abuse, they are already mobile they do not need to multiply it further for one can never escape them where as the immobile mages or utility mages has room to play against them since they will either only have the active for mobility or in the case of utility mages do not have the damage to run at you and one shot you (the are utility mages, low damage, high utility).
Wind Staff: Recipe: Needlessly Large Rod (1250g) + Seeker's Armguard (1200g) + 550g = 3000g
Statistics: +100 Ability Power +50 Armor +UNIQUE Passive: Your basic attacks will mark your target for up to 5 seconds, only one target may be marked at a time. +UNIQUE Active: Knock-back your marked target by 500 units (30 seconds cooldown).