Riot needs to stop making certain roles snowball better than everyone, specifically ADC

LegacyDAP··1 votes·278 views

What I mean by this is when one team has an ADC that's just far superior than the other ADC you will lose the majority of the time and I mean like 90% of the time regardless if you go even or even win lane. Last season and somewhat this season it was jungle that could easily catch up off the extra exp they get from jungling and just power farming and hitting power spikes stupid early one.

Now, I'm not saying you can't climb as other roles or that elo hell exists, but generally whoever gets the first kill in bot lane nowadays snowballs completely out of control because they're able to punish to roles instead of one. Not even near to the extent that mid or top are able to do it.

I honestly don't know any solutions to this except maybe changing the way ADC's do damage. Right now it legitimately is "sustained burst damage" with popular/meta ADC's (i.e. Draven, Caitlyn, Twitch, Lucian, Miss Fortune). Every other season I thought they were extremely easily able to be dealt with and you could just CC them, but nowadays with how much damage they do + lifesteal they'll get 50% of the damage you did in one auto and then kill you with the next two.

Maybe we add more AS and crit items in the game, change the cap of AS to like 3 instead of 2.5, and then we decrease the AD and lifesteal on other items and also maybe reducing the base AD of some champions and the AD per level as well. And of course making more items have unique MELEE passives and making items MELEE only.

I feel like ADC is in a direction right now where kiting literally doesn't matter because every ADC will just lifesteal and 3 shot mostly any champions that aren't tanks and tanks will just die because they're not meant to duel anyone. I feel like the changes that I made, or changes in that direction would be more healthier to ADC as a role on paper. I feel like most ADC's should be at a max AS cap and crit cap at 6 items, but that's just not the case because other items are just much more broken on them and abusable.

Anyways, I'd like some thoughts on this to make ADC less get 1st kill or have earlier power spike = win game.

3 Comments

Avienal1 votes

{quoted}

What I mean by this is when one team has an ADC that's just far superior than the other ADC you will lose the majority of the time and I mean like 90% of the time regardless if you go even or even win lane. Last season and somewhat this season it was jungle that could easily catch up off the extra exp they get from jungling and just power farming and hitting power spikes stupid early one.

Now, I'm not saying you can't climb as other roles or that elo hell exists, but generally whoever gets the first kill in bot lane nowadays snowballs completely out of control because they're able to punish to roles instead of one. Not even near to the extent that mid or top are able to do it.

I honestly don't know any solutions to this except maybe changing the way ADC's do damage. Right now it legitimately is "sustained burst damage" with popular/meta ADC's (i.e. Draven, Caitlyn, Twitch, Lucian, Miss Fortune). Every other season I thought they were extremely easily able to be dealt with and you could just CC them, but nowadays with how much damage they do + lifesteal they'll get 50% of the damage you did in one auto and then kill you with the next two.

Maybe we add more AS and crit items in the game, change the cap of AS to like 3 instead of 2.5, and then we decrease the AD and lifesteal on other items and also maybe reducing the base AD of some champions and the AD per level as well. And of course making more items have unique MELEE passives and making items MELEE only.

I feel like ADC is in a direction right now where kiting literally doesn't matter because every ADC will just lifesteal and 3 shot mostly any champions that aren't tanks and tanks will just die because they're not meant to duel anyone. I feel like the changes that I made, or changes in that direction would be more healthier to ADC as a role on paper. I feel like most ADC's should be at a max AS cap and crit cap at 6 items, but that's just not the case because other items are just much more broken on them and abusable.

Anyways, I'd like some thoughts on this to make ADC less get 1st kill or have earlier power spike = win game.

tl;drwwthru,

The main issue is less on the ADCs in general and more along the lines of people either wanting to play aggressive types, the power spike given too easily from a first kill (Since we all know champions like Riven spiral out of control once they get one kill under their belt to dominate) and/or just the plain fact SPECIFIC champions allow things like aggressive plays and snowball off of a single kill too strongly.

Champions like Draven has been too long of a dominate type champion in this style from his early Q stacking for insane auto chunks to his passive letting him net bonus gold to rush items insanely fast and unlike a good number of ADCs, he can out right ignore attack speed in the early stages since his raw EZ dmg and chaining Q to 'ignore' mana costs because EZ axe catching, lets him keep a high damage hit for EZ last hitting minions(which his passive builds up gold stock for the bonus gold on a champ kill) and harassing a enemy even when it only needs to be one auto attack and he can once again, chunk a hp bar hard with rather easy measures to 'harass poke with Q and his little W burst move speed that resets on 'axe catching', grants him % move speed for 1.5 seconds and bonus attack speed (20%~40%) for 3 seconds which can be reset on axe catches to perpetual it. Short story short, he gets a empowered q which gets a base dmg bonus, his regular auto attack damage, bonus AD scaling AND it even lets the regular damage crit and the whole thing will count to lifesteal, hence his retarded EZ kill lifesteal build rampage, WITH ALL OF THIS, tied straight into just one auto attack that he can perpetual with no chunky mana costs to tie him down properly(Since W gets lower mana costs per rank, E doesnt even scale on mana costs and Q can once again instead of spamming that 45 mana cost, he can just keep catching axes to perpetual it).

Yet because of champions like him, we basically never get to have champions like Tristana Urgot Kalista KogMaw and what not get to have as many appearances as all the common few selected constantly. Whether its because they never get to have their own proper tune ups to make them stand up better against to raw dmg EZ 'marksmen' and actually could control their lane long enough to scale up in levels and items to then wrek said champions much more easily.

If they tune up the other marksmen to have a much more fairer early game while pulling back some of the early game power that Draven and the annoying build of Lucian gets removed because his 'burgundy' build of Botrk and black cleaver is getting a little too annoying when he is still a annoying type of pubstomper like champion alongside Caitlyn and Draven.

[zombie-brand-facepalm]

KuroCaliber1 votes

Oh please, every time I see one of these posts about op ADC I immediately go to see if they talk about bull crits and drain tanking. What people tend to ignore is that it takes a long time for ADCs to reach usefulness.

They stay hurting at ie zeal item. They start drain tanking when they get bt, bork, or Merc scimitar. They start doing through tanks at last whisper items. Out of all the classes in the game, they are the most gated by items to do damage. If you can't close out a game early, prepare to have your ADCs face off and find ways for them to do their job better.

Late game belongs to DPS. And with the amount they have to build, they earn it by suffering through the riven, the Zed, the syndra, ie divers, assassins, and burst mages. They have tools to situationally do well in mid game, but they are guaranteed late game relevance.

LegacyDAP1 votes

Except it doesn't take a long time for ADC's to reach usefulness anymore. Did you bother to read the post?

Because this isn't an average hating on ADC post you. I never thought the role was actually broken or broken until now, in fact I usually defend ADC as a role.

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