Vayne's high play rate shows what a problem her overall design is
Not even starting with % true damage. Vayne is a nightmare if you are a melee champion. Its night and day fighting Vayne if you are melee vs if you are ranged. She has a very low CD Q to reposition and empower autos, which gets massively buffed during her ult by having a 50% reduced CD and giving stealth. You cannot fight vayne 1v1 during her ult as 90% of the roster, even if she is behind. Move this up to 95% of the melee champs in the game. Vayne also has one of the greatest self peel abilities in the game, with a no windup skill that creates a gap, which can also double as a stun. So even if you can gapclose on the vayne, she can re-create that gap, and most champs dont have more than one gap-closer.
And once you find that you cannot win the fight against vayne, it is nearly impossible to disengage from vayne since she gets bonus MS when moving towards you.
For years, Vayne was considered a "niche" champ known for her strong late game and anti-tank synergy. except that since her last buff, Vayne has become pretty standard, with high pick/win/ban rates. Even seen play in pro, where they talk about how Vayne comes "online and a true late game monster" at 2 items.
% max health true damage being bullshit aside, and phantom hit being one of the most garbage item passive ideas to ever make it to live, Vayne needs nerfs.
Revert her ult changes from 9.1, give her E a 0.3 second windup so that players have the opportunity to play around it rather than Vayne instantly using it to disenage/deny engage (ie using it to instantly deny engage from a champ like Ali/Xin/etc. Then see how it goes from their. Because as it is Vayne is a champ that if played 100% correctly is untouchable by 90+% of the league roster.
Other thoughts would be making W deal % max health physical damage, then dealing true damage during her ult. Or making it deal % true damage based upon enemies bonus health, so that she is a true tank killer but doesnt get damage vs squishies
Or if you are truly never going to get rid of phantom hit, then code Vayne W in a way that it doesnt benefit from it. Ie the same way that you coded Shyvana Q to not proc multiple times when using
because the champ is balanced in such a way that taking 3 hits is balanced, but 2 is not
:what can't hear you over me Ulting vanye
:same
:same
