How could they rework Kleptomancy so that more champions can use it?
Obviously with how it is designed, some champions make Kleptomancy work much more easily than others. 


Which i think is a design flaw. Kleptomancy should be a rune for those that want to sacrifice some early power for the sake of scaling faster. Sadly in it's current state, it is tailor made and balanced around a small selection of champions, rendering it unusuable on most.
Are there any ways that the rune could be reworked so that more champions can use it? If anyone has an idea, share it here. I thought myself of a few ways to make Kleptomancy into a more general rune.
#1. For every consecutive CS you get, you receive an additionnal gold, this effect can stack up to 10 times. You lose a stack whenever you miss a cs.
#2. Every second you get a stack, up to 30. Hitting a champion with an ability consumes the stack and grants you gold equal to the stacks consume, with a chance of granting you an item that value's depend on the stacks consumed.
#3. You earn an addition 50% gold from kills and assists, but you are worth an additionnal 25% gold when killed. You also gain 25% bonus gold from stealing monsters in the enemy jungle.