Ideas for Shen
Some ideas for making Shen more viable and/or dynamic:
PASSIVE: Ki-Strike
Every 10/9/8/7 seconds (levels 1/6/11/16) Shen deals extra damage on his next basic attack equal to 50%AD+10% Shen's bonus Health. Auto attacks against towers and minions/monsters reduce the cooldown of this attack by .5 seconds. Attacks against Champions and large minions/monsters reduce the cooldown of this attack by 1 second. Ki-Strike restores 20 energy on strike.
Q: Vorpal Blade______Range: 500______Cost: 60/55/50/45/40_______Cooldown: 6/5.5/5/4.5/4
Shen throws a vorpal blade in a straight line (linear skill shot) that affects the first target hit, dealing 50/100/150/200/250(+50%AP) magic damage. If Shen hits a target with this blade, he can activate "Shadow Strike" within 3 seconds.
Q2: Shadow Strike____Cost: 30/27.5/25/22.5/20
Shen strikes from the shadows, appearing behind his target to retrieve his blade, dealing bonus damage eqaul to 4/5/6/7/8% of the target's max health and heals for the same amount. If this attack was a Ki-Strike, it deals 10% increased Ki-Strike damage (55%AD+11% Shen's bonus Health).
(NOTE: This ability goes on cooldown after Shen casts Shadow Strike or when his window to cast it expires)
W: Feint_______Cost: 70/65/60/55/50______Cooldown: 10 seconds at all ranks
Shen shields himself for 50/90/130/170/210(+15% Shen's bonus health). The shield lasts for up to 3 seconds. While it persists, auto attacks reduce the cooldown of his Ki-Strike by an additional 1 second and has 10% increased movement speed.
E: Shadow Dash______Cost: 120/110/100/90/80_______Cooldown: 14/13/12/11/10 seconds
Shen dashes a short distance and cuts everything in his path, dealing 60/70/80/90/100(+50%AP) magic damage. Enemy champions are taunted and take additional damage equal to Shen's Ki-Strike bonus damage (50%AD+10% Shen's bonus health) restoring 20 energy per enemy champion hit.
Taunt Duration: 1/1.25/1.5/1.75/2 seconds.
R: Stand United
Not really sure what to do with this. But Im certain that something would have to happen to allow the above buffs. It could be made only semi-global like Twisted Fate's ult or it could be changed completely. Im not sure.
Thoughts on the above?
BALANCE POINTS
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So, early game, Shen will obviously not be able to do a full rotation of skills.
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His sustain comes with risk, since he has to jump to the enemy.
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Increased ability to duel, so he remains with very poor wave clear.
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Vorpal Blade is now a skill shot.