Ideas for Shen

Shahamut··1 votes·458 views

Some ideas for making Shen more viable and/or dynamic:

PASSIVE: Ki-Strike

Every 10/9/8/7 seconds (levels 1/6/11/16) Shen deals extra damage on his next basic attack equal to 50%AD+10% Shen's bonus Health. Auto attacks against towers and minions/monsters reduce the cooldown of this attack by .5 seconds. Attacks against Champions and large minions/monsters reduce the cooldown of this attack by 1 second. Ki-Strike restores 20 energy on strike.

Q: Vorpal Blade______Range: 500______Cost: 60/55/50/45/40_______Cooldown: 6/5.5/5/4.5/4

Shen throws a vorpal blade in a straight line (linear skill shot) that affects the first target hit, dealing 50/100/150/200/250(+50%AP) magic damage. If Shen hits a target with this blade, he can activate "Shadow Strike" within 3 seconds.

Q2: Shadow Strike____Cost: 30/27.5/25/22.5/20

Shen strikes from the shadows, appearing behind his target to retrieve his blade, dealing bonus damage eqaul to 4/5/6/7/8% of the target's max health and heals for the same amount. If this attack was a Ki-Strike, it deals 10% increased Ki-Strike damage (55%AD+11% Shen's bonus Health).

(NOTE: This ability goes on cooldown after Shen casts Shadow Strike or when his window to cast it expires)

W: Feint_______Cost: 70/65/60/55/50______Cooldown: 10 seconds at all ranks

Shen shields himself for 50/90/130/170/210(+15% Shen's bonus health). The shield lasts for up to 3 seconds. While it persists, auto attacks reduce the cooldown of his Ki-Strike by an additional 1 second and has 10% increased movement speed.

E: Shadow Dash______Cost: 120/110/100/90/80_______Cooldown: 14/13/12/11/10 seconds

Shen dashes a short distance and cuts everything in his path, dealing 60/70/80/90/100(+50%AP) magic damage. Enemy champions are taunted and take additional damage equal to Shen's Ki-Strike bonus damage (50%AD+10% Shen's bonus health) restoring 20 energy per enemy champion hit.

Taunt Duration: 1/1.25/1.5/1.75/2 seconds.

R: Stand United

Not really sure what to do with this. But Im certain that something would have to happen to allow the above buffs. It could be made only semi-global like Twisted Fate's ult or it could be changed completely. Im not sure.

Thoughts on the above?

BALANCE POINTS

  • So, early game, Shen will obviously not be able to do a full rotation of skills.

  • His sustain comes with risk, since he has to jump to the enemy.

  • Increased ability to duel, so he remains with very poor wave clear.

  • Vorpal Blade is now a skill shot.

3 Comments

Shahamut1 votes

bump

Shahamut2 votes

Ive done it a bit, its fun, but there are still many better junglers.

Simply moving him to jungle doesn't change the fact that he is still pretty weak as a champion. His global presence is countered by the TP meta, and he has VERY little presence in teamfight. His taunt has a VERY low duration, and he doesn't deal enough damage for people to have to worry about him. Once his taunt is down, he has nothing else to contribute. His Q's life steal bonus doesn't add much either.

I love Shen, and I can make it work "ok" most of the time. However, I am still currently in the lower half of Silver, so lots of things still work "ok" if you are at least a decent player. (I don't think Im great, but I am at least decent). I like his playstyle, but he just isn't strong enough to compete with most top lane champions. His waveclear is also really bad.

I main top lane, and really want Shen to be a viable pick... I just fear that RIOT is going to leave him nerfed to death because "global ult". Shoot, he is still the only ninja that has static energy costs. Nothing decreases as he levels.

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