Zyra New Death Animation Has Me Peeved

The Dreamwalker··5 votes·3,437 views

So, I just recently learned that Zyra's death animation was changed from the death blossom to vines. I know some people are like, "So, just a death animation what does it matter?"

Well, it matters because it was something that was unique to her and 2 other champions. Zyra was one of the few champions to never "die" in their death animation. But, now she is reduced to being killed (shown) with vines growing over her.

I mean, if they want vines now, they could make it to where they completely cover Zyra, and then peel open to reveal that she is missing. Just to keep her 33% additional uniqueness there.

What do you guys think? Should this change occur, revert back, or allow the update to occur and stay?

24 Comments

midnight oil242 votes

Actually, it could still be perceived as her living. She could just be reverting to a mass of vines to gain energy to grow back her human form.

The Dreamwalker1 votes

[{quoted}](name=midnight oil24,realm=NA,application-id=3ErqAdtq,discussion-id=gnzZuEV9,comment-id=0000,timestamp=2017-02-24T17:56:44.354+0000)

Actually, it could still be perceived as her living. She could just be reverting to a mass of vines to gain energy to grow back her human form.

True, but they could at least cover her entire corpse.

midnight oil241 votes

Fair point.

Hope you become less busy soon, both so you can see my concepts and, more importantly, so that you don't have to be so stressed and have your time filled by work. That's no way to live, buddy hugs

The Dreamwalker1 votes

[{quoted}](name=midnight oil24,realm=NA,application-id=3ErqAdtq,discussion-id=gnzZuEV9,comment-id=000000000000,timestamp=2017-02-25T21:21:13.562+0000)

Fair point.

Hope you become less busy soon, both so you can see my concepts and, more importantly, so that you don't have to be so stressed and have your time filled by work. That's no way to live, buddy hugs

I can take a look around 6 p.m. today! I should be finished with everything by then. Also, thanks for the concern.

[slayer-jinx-catface]

midnight oil241 votes

Yay! I'm glad you're gonna be done. if you want, I can link the other two I've done since then.

hugs

The Dreamwalker1 votes

[{quoted}](name=midnight oil24,realm=NA,application-id=3ErqAdtq,discussion-id=gnzZuEV9,comment-id=00000000000000000000,timestamp=2017-02-26T16:36:10.112+0000)

Yay! I'm glad you're gonna be done. if you want, I can link the other two I've done since then.

hugs

Yea, I'm gonna need those links. I had little free time yesterday, yet enough for a round or two of League.

The Dreamwalker1 votes

[{quoted}](name=midnight oil24,realm=NA,application-id=3ErqAdtq,discussion-id=gnzZuEV9,comment-id=0000000000000000000000000000,timestamp=2017-02-27T18:21:14.438+0000)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/f2V3EWvy-champ-concept-thavas-the-tidal-commander http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/eauXX45w-champ-concept-maelstrom-the-storming-artillery-dragon http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UU403yiq-champ-concept-harri-the-great-magician

Here are the three I've done since then.

How are you, by the way?

I may not do all of them today. The tidal commander has me interested. I was thinking of doing my own offensive water champion soon too. I am going to take a look at that one first.

Also, I am fine. How are you mate?

midnight oil241 votes

I'm tired, but mildly happy. Pale moon (the clan that Harri is from) is getting some more support, so that's a bonus, but not enough.

Also more of my friends ditched me for good, and I'm sad about that.

The Dreamwalker1 votes

[{quoted}](name=midnight oil24,realm=NA,application-id=3ErqAdtq,discussion-id=gnzZuEV9,comment-id=000000000000000000000000000000000000,timestamp=2017-02-27T18:26:16.802+0000)

I'm tired, but mildly happy. Pale moon (the clan that Harri is from) is getting some more support, so that's a bonus, but not enough.

Well, at least one thing went a-okay. Just get some more sleep if you can :D

Also more of my friends ditched me for good, and I'm sad about that.

Well, then they aren't real friends. Real friends stay with ya through the thick and thin, which is why I'm still here! :D

Palamulu1 votes

If you read her (miniscule) lore, it says that once she inhabits the human body, she can't go back, and when this body dies, she's done for.

FloRaider422 votes

Without her old passive "Death Blossom" does look kinda weird. I think it would be cool if her new death animation slowly merged her with the earth as the vines enttangle her and then a new plant would grow where she died.

Btw which of Velkoz Zed Ekko do you mean when you say "2 other champions"?

The Dreamwalker1 votes

Btw which of Velkoz Zed Ekko do you mean when you say "2 other champions"?

Vel has an undying death too? I thought it was only Zyra, Ekko, and Zed.

FloRaider421 votes

Well his core (big eye in the middle) leaves his hull and then speeds away so he is still alive although weakened. Didn't find a gif so you need to search him in the timemarks or around 10:57 https://www.youtube.com/watch?v=Ckpi0KWAUaw#

The Dreamwalker1 votes

{quoted}

Well his core (big eye in the middle) leaves his hull and then speeds away so he is still alive although weakened. Didn't find a gif so you need to search him in the timemarks or around 10:57 https://www.youtube.com/watch?v=Ckpi0KWAUaw#

Huh, that is interesting. I watched the video, I never noticed that one before. So, there are 4 champions that never die.

FloRaider421 votes

Well I play Vel so I knew about that, since unlike Zed or Ekko he does leave a "corpse" behind it's a bit harder to notice.

Good to hear that you soon won't be stressed out.

Skins Project1 votes

Hey DreamWalker, it's been a while (do you remember me t.t)

A bit irrelevant to the post but there's a champion concept I wanna work on but I'm still a noob soz... balance issues are sure to be there.

Was wondering if you'd like to you know.... Colab?

The concept is a defence oriented champion. (Or even a negociator?) from medieval times.

The ideas for abilties ATM

are

M bar type SWAY Base sway is 50. This is gained upon successfully parrying/blocking? Killing enemies, damaging towers/champions will all generate sway. Upon passing 75 sway will ALWAYS gradually decay at a rate of 1 every 2 seconds. If you are below 50 sway, you gain sway 1 every 2 seconds..

Alliterative to SWAY is MORAL Moral is a diffrent concept that starts at "0" which is the center of your bar Moral can go both directions, negative or positive. The higher the advantage your team is at within a 2500 unit radius, the higher moral is. Also items can be bought in store. (Special little section) that increases moral either permanently or for a short duration. (Champions are worth 5 moral, minions are worth 1 2 and 3 moral. (More can be added later)

Both sway and moral are not so much expended as much as they strengthen/weaken abilities. Sway is a currency situation, in which moves cost sway, but having higher sway increases the power. Moral is not a cost, using abilities will tip scales your way increasing moral, however negative moral is possible.

A) A minion "turner" (makes an enemy minion (in your lanes range) become an "allied" minion, appears as allied to both teams, this minions aa's heal the target for twice it's AD. (Moral alternative AD+moral?) (This works on towers) (Works in stacks, takes 3 stacks for super minions, two for cannons ETC) This minion will not be targeted by your tower & your enemies can kill it in 1 shot despite it appearing as an ally. Upon turning the minion you receive 50% of it's value in gold. This minion costs either 10 sway or increases moral by 5 (While it is alive) when the minion dies moral is decreased by 10 for 20 seconds. This costs 20 sway or takes/gives 0 moral. Each enemy killed by this spell gives 1 moral (in addition to any - moral being gone due to it's death) Moral increases the duration it can last without enemy enemies in it (.5 for each moral) & increases the damage by 3*moral

B) shoots a barrage of arrows, these arrows will continue for scaling amount of time in seconds, or until nothing remains in the area, these arrows in base only deal moderate amounts of damage, if there is a poision champion nearby (either team) (Singed teemo twitch ETC) the arrows become corrosive and will apply 5+level of the type champion dmg true dmg corrosive over 5 seconds for every 3 seconds they remain within the barrage. Type 2- Fire- deals bonus damage equivalent to 10+level in magic. ETC Additional types could be ICE, MAGIC, and ARCHER With potential combinations from more then one type? (Still in thought process here) Or the other possibility is based off of the most recent dragon/plant to determine the type of arrows.

C) Defensive orientation, Passive? when below X% hp (or toggle?) the characters right click becomes a parry/block (so you still have to time it? (Heavy skill based concept) that is 10% of your ad in %. IE 500 ad = 50% chance to block/parry the incoming attack/spell if you right click on time.) However in this mode, one is unable to attack. (Spells are still legal) maximum is 75% block chance (OR decreasing 5% chance each consecutive block UNLIMITED chance.) Sway is given for successfully blocking/parrying attacks. Moral is reduced to 0 in this mode. (base moral of 10 (higher then the normal champion of 5)

D) Reduces the damage/armor/MR of a target for a duration, this is done by creating a "pathway" (Similar to a victor e?) if targeting a tower/building the sabotager has (Scaling hp) & will not be targeted by buildings and takes (Scaling time) to cripple the target (is done over time. IE if it was a 5 second duration that reduced armor by 100, in 1 second it would do 20). This can be killed by a player. Upon targeting minions, it works by targeting a minion group, it has a slight camofauge but can be seen to some degree. (Like a glowing ball?) (or a shimmer?) then appears as a enemy minion (Appear allied to both sides similar to group A) this will allow all nearby minions to receive -(Scaling armor/ap/damage) scales with sway/moral.

E) Creates a zone (Size of the lane) that slows movement speed, deals damage like a GP ult at the 4th and 5th levels (Ie certain areas of the zone not everything) (Is a moat?)

Potential ULTS

F) Fortifications. Creates 3 towers (Wooden stone and iron for the 3 levels? (cosmetic effect) (or 1 & stacks like hemierdinger turrets per level?) these towers have 500/1000/1500 hp? Ranged champions OR 5 ranged minions can get on the tower (or 3 cannons?), any can booted off (by right clicking) Being on the tower gives you an additional 300 attack range (500 in the case of minions) However for ranged champions they lose the innermost 150 units of range. Ranged champions attacking people on the towers. (AA's and targeted spells) have a "reduced" range of 50. Melee champions must kill the tower first. (However as mentioned before whoever is on the tower cannot target below them due to the range handicap.) Minions on the tower gain an extra 50 damage OR 35+2xMoral dmg. Each tower is worth 10 moral.

G) Fortifications V2. Creates a "Castle" (Size bigger then a gp ult) This "castle" has 4 doors that can be opened by the allied team. (Or broken for 250,500,750 HP)(Spells do not work) Whilst within the "castle" your armor & MR are increased by 50.+Moral This is unpassable terrain. Turrets (dead ones) whithin the "Castle" are recreated as archer towers that have 500 hp, and have an attack of 100 DMG at attack speed of .75 (True dmg) within the castle. (Range)

(Just alota concepts ATM) & probs alot to throw at you

(Or just send a no reply T.T) Ty for your time!

The Dreamwalker1 votes

Yea, I remember you. You're the person with ideas that pique my interest. I also believe you have given me a few pointers?... Anyways, I read the idea. I am fairly impressed. I like the idea a lot, tbh. The choices given will need a little time for me to decide which I like more. The minion turner is something I like a lot. If you could make a champion concept that I could look at, I would appreciate that.

Skins Project1 votes

Alright, I'll work on some stats & whatnot today (Bit busy rn) Should have a post in a day or 2 ^.^

Nanuk Pihoqahiak1 votes

Her turning into a flower was very lore eccentric, too. As far as I recall, she wasn't even a 'person' until she consumed the body of some female mage that wandered into her territory. She took over her being, and used the body to finally escape her dying jungle. So her dying and reverting to a flower blossom is actually her reverting to her 'true' form. That being removed is sort of sad.

InTheShadow1 votes

As you know before mage update her passive was to turning into a man-size flower thing and shooting a thorn. After it she was falling down and we could see her corpse in a plant form but still. I think rioters had no time to change her death animation after changing her passive so they did it now. And in my opinion it is very nice death. I was angry for not changing it immediatly. :)

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