Myths about Lethality
Since Lethality is big right now I thought i'd clear some stuff up.
Why? Because while I hate it, I also hate seeing a forum clogged up with information that just isn't entirely true. It doesn't help the average player and it certainly doesn't help Riot.
So here are a few common statements about Lethality and why they're true or not.
"Ranged champions are ruining Lethality for assassins."
This is flat out false. While AD caster marksmen have received notable buffs and are seeing significantly more play in LCS, everything and anything AD is flourishing in ranked. I've seen Pantheons, Quinns, Jayces, Jhins, etc. The only 2 ADs I don't see are Kha'Zix and Rengar, and that's not a case of them being bad, that's a case of being permabanned.
"Lethality isn't as good as armor pen." (at any stage in the game they decide to reference)
True and false. Lethality is not as good very early on. However, the sheer amount of it introduced makes it so that the difference in values is not noticeable. However, Lethality gets a huge powerspike late-game. Remember when Jhin had like 40 armor pen and couldn't hurt a tank to save his life?
He now has roughly double that armor pen at level 18. (as i clarified below you will probably have a Cleaver on your team so now that 40 extra pen is quite relevant)
"Lethality needs to be nerfed, not any particular champions."

"APs are now irrelevant past 30 minutes."
While I understand the frustration, that is false. APs get a huge drop in power mid-game to this item but late-game, when they can apply damage in repeated chunks, spellshields mean almost nothing. The only time they're relevant is when the AD in question positions so flawlessly only one or two CCs can be applied over the course of a teamfight.
Hope this helps. Good luck on the Rift and try not to bump into too many Varuses and Zeds.
...
to counter stealth when everyone reaches max items... item slots.
getting AD from armor..)
,
, and
with ice on being unkillable while melting your entire team. Ezreal only led to the radius increasing the armor scaling making it so that if you wanted the huge aoe you had to biuld armor which is no problem for a tank.





i can afford to get a
.
as a champ like
mid. or as
jungle
on jungle
(or)