Not Even As a Computer Science Graduate Can I Understand The Way The Remake System is Programmed
Yesterday: Our Draven bought items, went to the lane, and at the 50th second went DC, never came back. We could not remake.
A 38 minutes long game that we eventually lost. No way to remake, no compensation for the unfair loss.
Today: Our Teemo did not even connect to the game, not even for a second. No items, nothing. We could not remake.
This time, only a 22 minutes long game. Again, no compensation, nothing.
I can not understand how a company worth a few billion dollars that exists for over 10 years has NOTHING to deal with this basic problem that exists right from the very beginning.
I would like to see the way the remake is programmed very much. Like, seriously, how can it not allow the players to remake even when there is a player that:
- Has no farm;
- No items;
- Traversed 0 units;
- Has 0 damage dealt;
- Is unable to respond to ping messages
FOR THE WHOLE GAME. Not only it does not allow to remake but gives no compensation whatsoever after the game.
Excuse me, but I am damn sure a highschool student with a few years of experience in programming and an average IQ, would be able to code a better system.
EDIT:
First blood against a player's team before they leave/dc will prevent a /remake vote.
For completeness, this happened in neither of the games. That being said, this remake-preventing condition should be reconsidered anyway.
EDIT 2: My duoQ premade just convinced me to go next one. This is what happened:
Yeah, goodbye LPs.