Conqueror - Adaptive Stats and No True Damage

Malak··2 votes·655 views

As the title says

Have conqueror do no true damage but give adaptive stats (instead of ad) and way more of it

Also, reduce the counter from 4 seconds to 2-3 seconds but now it only charges up when actually fighting champions.

Right now, people always have it ready at the beginning of a fight which is really dumb....

I think that will make conqueror more balanced, and also useful to a bigger pool of champions

3 Comments

DuskDaUmbreon5 votes

How about...we go the other way?

Make it a rune for actually fighting tanks, instead of just "lel here's more damage", given that the point of the rune was to make fighters better against tanks in lane.

Let's not have divers autowin against squishies even more. I'd really appreciate that.

Malak1 votes

{quoted}

How about...we go the other way?

Make it a rune for actually fighting tanks, instead of just "lel here's more damage", given that the point of the rune was to make fighters better against tanks in lane.

Let's not have divers autowin against squishies even more. I'd really appreciate that.

well, tanks do not appreciate the true damage that invalidates their armor, and why would conqueror only exist to kill tanks? It's meant to be a DPS keystone.

The problem is that now they get to jump on you and use conqueror's effects immediately instead of waiting 4 seconds diving you before they use its effects.

The whole "4 seconds in combat with minions/monsters" counting for conqueror is what makes it strong vs squishies.

What do you think about the change to adaptive stats?

Colton1471 votes

Ornn and Maokai need true damage too. item 3070

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