Air dragon should have one more buff along with the movement speed

Darth Sidiouss··2 votes·463 views

Even back with the old regular dragon with its 3rd buff giving movement speed. It was never felt to player satisfaction and continues with the air dragon. "OH its just an air dragon." Not sure what needs to be added exactly just some ideas below

  • Bonus movement speed in JG/Bushes along with the current speed buff

  • A 5% CD reduction ???? 3%/5%/7%

  • Crowd control being more resisted? 10%/15%/20% ???

  • Being next to minions speeds them up a notch

3 Comments

ModWulf Helhammer1 votes

I could see the minion speed up. It helps emphasize what the Wind Drake is supposed to be for, split pushing and out maneuvering your opponent, and minion speed would help in taking down towers. Likewise, it could be used against split pushers, as your minions would be fast enough to meet the enemy before it hit the tower.

I really like the tenacity one (as long as the numbers were right), but I can't find a suitable reasoning for how it would be advantageous against split pushers http://static2.gamespot.com/uploads/scale_super/1551/15516851/2941757-lfs7.png

Darth Sidiouss1 votes

maybe adding it to the 3rd consecutive buff, i can see it being a problem early for VERY high elo with the minion wave control so the 3rd assuming the lane phase is over

Lovely Pants1 votes

I'm wary of what additional factors could be introduced with significant enough power to be felt but not multiply the buff out of control, personally. Players have a history of undervaluing movement speed despite the huge impact a seemingly small buff can have on your chances of victory. (Janna Here's looking at you.)

One of the nice things about the random dragon cycle though, assuming that there is some relatively equal balance struck in how much weight one dragon or the other pulls, it doesn't matter as much if one of the dragons is instinctively less attractive for players to take on its own. If something like, let's arbitrarily say, half of the dragons feel important enough for teams to take once in game, that's still enough to encourage players to gamble on more objective focused strategies before getting into game.

The random order of the dragons also helps because it makes players less complacent about their schedule throughout the course of the game. And they certainly don't want the enemy team doubling up on a buff even if the original one feels kind of weak by itself.

Naturally, I don't suppose it's a good thing if 2 or 3 of the dragons do end up feeling unsatisfying to take most of the time, but if 1 out of the bunch is a little weaker feeling at times except to a smaller niche of players, I think that can be a good thing to shake up the in-game decision making to help prevent always taking the dragon being the best decision by default.

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