How much control does Tencent have over LoL?

Subject 5··2 votes·1,864 views

Since Tencent bought up Riot 100%, the game has been marketed towards an Asian aspect of gaming and has marketed the game for faster and quicker games due to the gaming culture in the east.

Though how much control over the game DOES tencent have? They're pretty much Asian EA, but ultimately vastly bigger.

8 Comments

Oleandervine3 votes

What is an "Asian aspect of gaming?" Games in general have been quicker and faster on the whole, compared to titles from years ago. Even Overwatch, owned by Blizzard (fact: Not Asian), launched with quick and fast gameplay, and most internet games that aren't MMORPGs have quicker matches. Don't try to claim it's an Asian thing, because it's gaming (and culture) as a whole, not Tencent.

Subject 52 votes

{quoted}

What is an "Asian aspect of gaming?" Games in general have been quicker and faster on the whole, compared to titles from years ago. Even Overwatch, owned by Blizzard (fact: Not Asian), launched with quick and fast gameplay, and most internet games that aren't MMORPGs have quicker matches. Don't try to claim it's an Asian thing, because it's gaming (and culture) as a whole, not Tencent.

Asian culture have internet cafe that run on the aspect of having 30 minute games, if they can't complete a game within that time frame then they must clock in for an additional time or be removed. This exists in Korea, Japan, China, just for big names sake.

Just because a game is made in EU or US and shares this same quality doesn't mean that it's instantly Asian Culture, but mobas aren't meant to be completed in just 20 or 30 minutes. Overwatch is an Arcade Shooter. The better comparison is if BF3 had a ranked game and if people decided to leave, then the game was just fucked; so BF3 decided to just make a mini map with mini objectives and little mini vehicles.

Oleandervine1 votes

Eh, I think that sounds a bit overblown to be a legitimate game design.

Subject 51 votes

{quoted}

Eh, I think that sounds a bit overblown to be a legitimate game design.

Specify what you're talking about?

Oleandervine1 votes

I don't think major, global gaming companies would specifically design games for internet cafes in Japan and China if they expect the games to appeal globally. It's not a legitimate game design goal.

Subject 51 votes

{quoted}

I don't think major, global gaming companies would specifically design games for internet cafes in Japan and China if they expect the games to appeal globally. It's not a legitimate game design goal.

If a change can be globally accepted by everybody it is a change that can be made, if a change can not physically be accepted by everybody then it is no longer a viable global choice.

In this sense, marketing towards an internet cafe in some of the biggest and populated nations in the world makes total sense.

40 Minute games < Unacceptable to Internet Cafe / Acceptable By The West 20-30 Minute game < Acceptable By Everybody / Acceptable By The West

Why a business wouldn't look at this and think to themselves about it is just a _**ludicrous **_statement.

And if the rebuttal is that "If it's okay by everybody then why care?" because it causes a moba to have balancing issues.

DerMangoJoghurt2 votes

I don't think they influence the design of LoL at all. They're just the big guys who manage the money behind the scenes.

Demon King Maou2 votes

Pretty sure riot is autonomynous while tencent just controls the money

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