Kindred, first impressions

TheSingularity··1 votes·712 views

These impressions are all from the third person, either as kindred's ally or her enemy based on summoners rift normals. Kindred's current, seemingly balanced state didn't really surprise me as her kit didn't appear overloaded or filled with ridiculous stats pre-release. Kindred definatly has an apparent skill ceiling As a different style of jungler I'm yet to see her stomp early on or see her late-game strength from her stacking passive. Generally this is due to a lack of presence as she tries to power farm for sated while leaving her lanes to fend for themselves, or simply doesn't get rolling from ganks resulting in an extremely weak mid-game against tankyer or more bursty junglers. Kindred both lacks and has decent objective control over dragon and baron. Due to he squishy calibre she can easily be popped if caught rendering the dragon/baron secure much more difficult. On the contrary wolfs frenzy can zone very effectively(unless against high mobile/jumping team compos) and once she hits 6 she can ult herself and hopefully survive long enough to get off the smite.

As for her kit specifically, her passive, dash and slow appear to be relatively well balanced. Having not dealt with a with a kindred who abuses the 2 second cd on the Q while in the wolfs frenzy arena, it appears that it can be absurdly strong, if you have the mechanics to set it all up and keep the enemy in the arena. Wolfs frenzy's passive is fine and required for a squishy jungle like kindred. In the jungle the active appears very effective at helping kindred clear, however as wolf is un-targetable, a ballsy invading kindred can shred an unsuspecting jungler with zero counter play available. The slow on the E+red buff if present makes it very difficult to deal with early on, again, if the kindred is ballsy enough to enter your jungle. I've only had to deal with this once, and only escaped because of nautilus hook which pulled me clean out of the arena.

However when taken out of the jungle and into lane the active is an absurdly strong zoning tool if placed correctly that can essentially cut off the enemy from cs for 8 seconds, unless they take on wolf's full damage and venture into the arena. A solution could possibly be to give wolf a scaling, counter based HP system, similar to that of a pink ward that would increase as wolfs frenzy is levelled up. This would prevent him from popping to a burst mage/crit(if it had a normal HP system like a champ) the second he's summoned. A minimum of I'd say, at least 5+ attacks would be required in order to fend him back to lambs side. An addition/different implementation could be to allow CC effects to act upon wolf. However single target CC effects like malz/naut ult wouldn't work in order to prevent mis-clicks. If kindred was then given full control over him(like yoricks clone) he could be directed to dodge or block incoming CC, adding some more diversity to the use of this spell (IE blocking projectiles). If this appears to much for a non-ult spell perhaps while in wolfs frenzy lamb+wolf share half of the CC effect/duration of blocked spell each.

Kindred's ult seems well implemented and interesting to use during team fights and skirmishes. Only issue is the lack of distinction that the ultimate's animation possesses. Many times I've run away from kindred's ult and died because I've either not noticed it at all or mistaken it for another AOE spell as I'm not used to it's appearence. I believe a greater degree or visual distinction is required in order for it to be effectively utilised as a clutch/utility/rescue spell, defined as kindred's ult and not just another AOE as well as hopefully increasing it's overall effectiveness.

Overall a fine effort from riots design team. One of the most balanced champion on release I've seen in a while.

5 Comments

GetSisselnite2 votes

has decent objective control over dragon and baron.

I played her a little and i think that exactly here is where she shines. Not only that she can take Dragon down very fast relatively early on, but her ult, if used right, can help secure these objectives. It's somehow like Bard's ult, where you can catch the objectives in the ult until your team mates come. But, might be better than Bard's, as enemy jungler might not be careful and throw a smite on objective while your ult is still active. Her ult can also be used for an early Baron, in order to keep your team mates alive a little bit more if you want to sneak out that objective at 20 mins mark.

Her Wolf's Frenzy passive it's interesting too, as it will recharge during clearing camps, so kiting and moving around helps you out. Also, her Dance of Arrows connection with Wolf's Frenzy, if used properly, can help you out a lot. For example, i can do an lvl 3 Dragon just because of using 4 ticks of her Q while Wolf's is active and moving around for heal.

Overall, an interesting champion. I'll keep playing her, trying out different things.

TheSingularity1 votes

Well there's one way to abuse Kindred's Q CD in wolfs frenzy :P Watchu think about her in comparison to early titans like xin, elise and rek sai?

GetSisselnite2 votes

They wreck her. Xin or Elise, at least. Rek it's not so dangerous. Her early game is pretty poor. If they manage to capitalize on that and invade you, you're gonna have a bad time. She is ranged, but that's not enough. If they close the game, you don't have enough tools to get to safety too fast.

If you ask in comparison as a jungler, in general, i think she can be pretty strong pick. Intended or not, i think that she synergize well with Morde on bot lane. It provide a little more range for the team, as that's what most Morde comps lack. Compared with Xin, for example, Kindred have much better late game. She's kinda like Nasus, you want long games with her, to be able to stack your passive, as there is no cap on that thing.

O Fallen Scholar1 votes

Forget power farming. Kindred's damage is too good. You still get devourer though since you can clear camps really fast afterwards. I always roam whenever I can to collect marks and help teammates.

lolipopevelynn1 votes

no stacks or low stacks = useless champion

high stacks and constant stacking = hyper carry

she is pretty balanced FOR NOW anyway. dont know what the marksmen update will do to her with the itemization changes coming to certain staple ADC items.

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