As much as I love playing Soraka and Janna ...

CarameI Frappe··6 votes·1,661 views

http://pm1.narvii.com/6096/4358a84000747c33b5bacba80a830c908a120c92_hq.jpg

We can't ignore the fact Janna has a 57% win rate and Soraka has a 54% win rate (which is going up as of patch 7.16)

While their kits don't look like they're a problem, it's the combination of items like item 3504 item 3107 and the keystone https://vignette2.wikia.nocookie.net/leagueoflegends/images/0/03/Windspeaker%27s_Blessing_mastery_2016.png/revision/latest?cb=20151103094744 that creates a huge problem. I'm not the best person at math, but I will try my best in showing just how ridiculous they are as of now. Let's look at one of Janna's abilities shall we?

https://vignette2.wikia.nocookie.net/leagueoflegends/images/9/99/Eye_of_the_Storm.png/revision/latest?cb=20170418180136 Eye of the Storm: ACTIVE: Janna shields the target allied champion or herself for 5 seconds, granting her target bonus attack damage while the shield holds. SHIELD STRENGTH: 80 / 120 / 160 / 200 / 240 (+ 70% AP) BONUS AD: 10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP)

That doesn't seem too bad, pretty good but nothing to worry about ... until you combine items and the keystone too.

https://vignette2.wikia.nocookie.net/leagueoflegends/images/0/03/Windspeaker%27s_Blessing_mastery_2016.png/revision/latest?cb=20151103094744 Windspeaker's Blessing: Your heals and shields are 10% stronger. Additionally, heals and shields on allies increase your target's armor by 5 - 22 (based on level) and magic resistance by 2.5 - 11 (based on level) for 3 seconds.

https://vignette2.wikia.nocookie.net/leagueoflegends/images/4/47/Ardent_Censer_item.png/revision/latest?cb=20170506222400 Ardent Censer: Stats +50% base mana regeneration +60 ability power +10% cooldown reduction UNIQUE: +10% bonus healing and shielding power. UNIQUE: Heals and shields on allied champions (excluding yourself) enhance their basic attacks for 6 seconds. Granting them +25% attack speed and 25 bonus on-hit magic damage healing them for the same amount.

Basically, Janna can shield someone for 240 + 70% of her AP, along with a 20% shield boost from Ardent Censer and Windspeaker's Blessing. That's not adding the fact Ardent Censer increases the basic attacks (25% attack speed + 25 bonus magic damage) with Janna's E applying a 40 AD boost with 10% of her AP increasing that. So in the end ... Janna's E alone can make someone tanky as hell with a huge damage spike every 10 seconds, not including other items to shorten the cooldown on her power. We're not even taking into account who she's shielding, combined with her ADC's stats and items. It's no wonder a Janna and Twitch for example, are god tier in terms of winning late game. You can't hurt the guy, Janna will blow you away with her tornado, all while that massive AD spike and his life steal is going to kill your entire team. Her kit fused with a few things literally makes her the hardest champion to counter because she's designed to keep people away from her allies WHILE they have a massive shield + AD spike ... meaning, she can do two incredibly game changing things at once, which is crazy since it's packed into one champion.

Now let's look at Soraka ... whom I love to main more but is also a problem too for League. Let's look at her core spell.

https://vignette2.wikia.nocookie.net/leagueoflegends/images/6/6f/Astral_Infusion.png/revision/latest?cb=20170818194809 Astral Infusion: ACTIVE: Soraka heals the target ally champion. HEAL: 80 / 110 / 140 / 170 / 200 (+ 60% AP)

While that may seem simple and nothing to worry about ... taking into items like Ardent Censer, the keystone Windspeaker's Blessing, and cooldown reduction .. Soraka can heal someone for 200 HP + 20% healing bonus from her item and keystone + 60% AP boost every 2 SECONDS. When Soraka reaches late game, with the right items and keystone, she can literally heal someone for over 400+ HP every TWO SECONDS. There's no way in hell a duo bot is going to kill a KogMaw and Soraka duo because the insane amount of sustain that they have. Again this isn't taking into account the amount of lifesteal + items that Kog has, nor how Soraka can heal everyone instantly with her ultimate. Did I forget to mention her Enchanted Heal (when she procs Starcall and is in Rejuvenation mode), her ult will heal everyone for over 525 HP plus 82.5% of her AP boosting it. Hoooolllyyyy crap ... that's like if the entire team were in their fountain for 2-3 seconds worth of healing, THAT is how much Soraka can heal everyone if her build + items are done correctly.

http://www.reactiongifs.com/r/tldr1.gif

Janna and Soraka are a problem because their cooldowns are very short, can literally out shield / heal any damage thrown their ally's way, and Janna has a kit that is incredibly strong since she can keep people away at all times from her allies while said ally has a massive shield with a big AD spike. No one can really do anything to stop the carry from killing them all with that massive shield / being healed and what's worse is that these two champions can keep doing it throughout the fight with little consequence since their CD's are so short. The only way to win is by killing them first, but doing so is also very difficult because they will likely have protection from their allies while you're taking a lot of hits trying to engage them.

Meaning, unless you can catch them out fast enough ... you will likely die trying to kill them and by the time you manage to, the REAL threats (ADC's, fed laner, ect.) will finish you off and be at full health to carry pushing the lanes or getting objectives. It's a lose / lose situation and that is why Janna and Soraka's win rates are rocketing because they're so incredibly useful and hard to punish at the same time. I love them, but I admit they're a huge problem and making the game really unfair for most champions who aren't easy to play with very high reward & low risk kits like theirs are.

18 Comments

chipndip16 votes

It isn't rocket science as to why these champs are strong.

IT

IS

FREAKING

COIN

You guys seriously weren't bothering to look at these champs and their strength in the game until now, so you're throwing darts. As someone that regularly has his eye on these types of things when it comes to supports, I'm telling you that coin giving these champs a massive lead in building relevant items is what's giving them such a huge boon to their stats. Yeah, Janna's game play is fucking stupid and needs to be changed anyway, but the reason she's this powerful is because coin gives her a crap ton of benefit in lane for literally no reason, given she doesn't do shit except pick up coins all lane. No interacting with the enemy. Just playing a PvE game and getting the most gold income from the cheapest gold item line.

Do something about the gold gen gap between these items. Odds are we'll see things die down some.

HaIlMonitor1 votes

Coin isnt the who problem, the items are extremely under priced.

chipndip11 votes

Even then, before coins buff spree, Janna was like 51% or so. That's WITH Ardent the way it was before the current nerf. Coin is the main issue.

HaIlMonitor1 votes

Yeah that seems pretty normal, although some people on the threads think if anyone is over 50% they are busted lol.

Linna Excel1 votes

I think if coin wasn't OP, people wouldn't get it.

chipndip11 votes

The item just needs to be equivalent to the other items, or generally so. That's all it needs. As it is now, it's blatantly superior because it's basically a support item's worth of gold for free. If you get Oasis, it pays itself off and then some in a normal solo queue match. The other gold gen items don't even get close to that.

Hikageya1 votes

The real thing that changed their winrate is the new runes page full of gold gen that allow thos two to get ardent earlier

CarameI Frappe1 votes

{quoted}

The real thing that changed their winrate is the new runes page full of gold gen that allow thos two to get ardent earlier

I mean I did mention with the right build & items, they were huge factors. Guess I should of included runes in case people thought I had forgotten lol.

chipndip11 votes

No it isn't.

Hikageya2 votes

{quoted}

No it isn't.

yes it is. https://na.op.gg/champion/janna/statistics/support the majority use the gold gen runes and the winrate is 56%.

chipndip11 votes

Janna's win rate spiked way before people started doing this. You're wrong.

Hikageya1 votes

{quoted}

Janna's win rate spiked way before people started doing this. You're wrong.

way after maybe. not way before

chipndip11 votes

Not wasting time with you. Goodbye.

Hikageya1 votes

{quoted}

Not wasting time with you. Goodbye.

Im the one wasting time, you tell your opinion without any proof and play the close minded dude.

Titanium701 votes

While it's definitely true that those two are to strong right now - I'd prefer to address the ADC-Draintank options first item 3046item 3812 and than buff other Supps accordingly.

I.E a 1k Janna Shield would be not the big deal if her target would not heal himselfe for an additional 1k while you're trying to bring it down.

Because - ignoring the fact I dont play Supp - I like the current state of the so called "enchanters" and I'd like to see them a little longer on the rift. ^^


ADCs should deal ridiculous DMG but should die fast once engaged - Supps are their to make them survive. (by bringing the fight to the enemy or by disengaging.)

Primaquarius1 votes

Thats assuming Janna or Soraka build enough AP to make the Keystone and Ardent actually powerful. Ive played a ton of support matches, and I know full well neither Janna or Soraka function as damage champions as well as picks like Sona or Nami (her full kit can apply damage), so they are better off building more items that allow them to spam their spells and keep their team alive rather than trying to deal damage.

Witch of Babylon1 votes

TBH Windspeaker's feels like it does nothing

sobi9991 votes

Tbh supports together with how strong adc's are is what is actually causing these issues. I think both should get nerfed and the support playstyle should change to something like rakan's or Karma/lux.

Also the rejuvenation bonus soraka gives is not that insane as you are making it out to be even at lvl 5. I tbh didn't understand what that 82.5% meant and tbh soraka will not ult just because she has Q'd someone successfully. She will ult either when an ally is about to die or when lots of allies are below 40% health. This will grant them a 50% extra heal on top of the normal ult heal. That still doesn't mean, that she wouldn't ult in other similar situations. Regardless of that she is countered by item 3123 and has max health sacrifice. She is totally cancer in lane though even more than janna but tbh janna is such a brain dead champ. She has enough utility to escape when caught and even allow allies to escape and a spam-able shield which she has to pay no health sacrifice nor does GW has any impact on it.

As a soraka main i think she should only get nerfed when riot has thoroughly looked at how badly GW impacts her.

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