Bring back boot enchantments
Thanks.
Thanks.
At least someone remembers them, they were really fun and added some flavour to the boots not just picking attack speed boots for adc and magic penetration for mages etc. ; - ; [sg-janna]
At least someone remembers them, they were really fun and added some flavour to the boots not just picking attack speed boots for adc and magic penetration for mages etc. ; - ; [sg-janna]
Probably got removed thanks to Ghostcrawler. Was probably too hard to figue out for the Casuals.
They were removed because they thought MS creep was getting out of hand, since Homeguard (which was the only viable enchant before it became a global effect) was removed from being a boot enchant and became a global effect.
To be honest, I think it was kind of stupid how fast certain champions could back, Regen, and then return to fight with Homeguard + Captain or Alacrity, but I feel like that could have been 'fixed' by disabling enchantment benefits with Homeguard active.
Really? At this point, people aren't even being consistent to what they blame Ghostcrawler for, might as well just blame him, just cause he exists.
There are many things to blame him for, all the iconic things that were in the game before have probably been removed due to casualization.
It got removed because no one ever bought anything other than Homeguards, with the very rare exception of Alacrity. Since people only bought Homeguards they just made that a game mechanic instead and removed the boot enchantments.
Boot enchants were removed months after homeguard became a game mechanic. They said the moment Homeguard became a game mechanic, the rest of the boot enchants just enforced movespeed creep (which was kind of true, but imo it wasn't a reason to axe the entire system), because of how 'warping' Alacrity was and how Furor and Captain would have taken its place had Alacrity been the only one to be removed. Apparently in their eyes, Distortion was the only healthy one which is why it ended up being merged with Ghost.
I wish the entire system didn't get the boot (heh) over that, but they did say the enchants could come back if they can figure out how to do them without enforcing MS creep, which hasn't happened as of yet.
They could easily add more enchantments in that don't just give movement speed. Some examples:
Weighted - knockups and knockbacks are reduced by 30%
Pocketed (incompatible with predator) - you can put consumables in your boots
Springy (incompatible with predator) - adds a small dash active like protobelt that can't go through walls
Well fit - gain 250 health
Arcane - gain 300 mana
Refreshing - allows you to instantly respawn once every x minutes (something like 8 minutes)
1: Adding "Weighted" to combat knockups would be like adding "true resist" to combat true damage. 2: Springy would potentially warp the game, making juggernauts able to flank through a wall. 3: Refreshing would be perhaps the biggest snowball buff we've seen in a while. The winning team would hardly ever have it on cooldown while the losing team would be using it pretty much off cooldown. In those rare situations where the losing team turns it around, they won't even be able to pick up more than an outer turret because they don't have more than a few seconds controlling the map.
I also don't think they want just straight stat bonuses on boot enchants either.
Reread springy. It specifically says "can't go through walls." Imagine Aatrox's E but can't get over walls.
Oh thought it said can for some reason haha.
In that case it would mostly be worthless. Unless you could use it during animations to change where you hit, I can't imagine anyone using it.
I would take it on Taric to land his stun.
Imagine if they had an enchantment that allowed you to ignore ally minion collision.
I bought captain on engage tanks and back line supports and furor on auto attacking melees.
It got removed because no one ever bought anything other than Homeguards, with the very rare exception of Alacrity. Since people only bought Homeguards they just made that a game mechanic instead and removed the boot enchantments.
I used to buy furor when playing adc and it made kiting way easier for me
imagine if boots worked like this :
you start off with
or 
then you can build it into
or
without the magic resist.
then... you buy an enchantment that grants you stats on top of your movement passive
eh?
ehhhh?
sound cool?
Generally like your idea. Just one thought came to me. People getting tenacity on Ninja Tabi would be horrible.
[{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=gUTEld00,comment-id=00040000,timestamp=2018-08-05T20:36:29.003+0000)
Generally like your idea. Just one thought came to me. People getting tenacity on Ninja Tabi would be horrible.
except ninja tabi would no longer exist.
That would be a big buff to adcs then. I do like the idea though, just would require some balancing.
I remember building the orange or captain one on janna so my team was fast all the time
I miss alacrity on Darius :(
Same. I used to do it on nasus all the time... good times
And Zephyr while you're at it
Oh and madstone too. Thanks.
Madstone would be a complete waste of gold with the current jungle set up. Oh boy you clear super fast and take no damage.....too bad you have to wait 2 minutes for respawns.
[{quoted}](name=My Waifu Vanilla,realm=NA,application-id=3ErqAdtq,discussion-id=gUTEld00,comment-id=00030000,timestamp=2018-08-06T11:11:34.410+0000)
Madstone would be a complete waste of gold with the current jungle set up. Oh boy you clear super fast and take no damage.....too bad you have to wait 2 minutes for respawns.
But then you would be able to gank 24/7
And have zero combat stats for it outside of I think the 15(?) AD from the razor. The thing that made madstone good was you powerfarmed and had a huge powerspike waiting for you in your feral flare where you could 1v9 by finishing it EXTREMELY early.
I almost forgot about them ... :D
god plz no
as a general concept it wasnt bad but having that extra 20 movement speed on champs like
made him broken as fuck.
they ruined more than they added
Celerity and Approach velocity seem like they should be boot enchantments instead of runes.
I like the idea behind boot entrenchments. I just didn't like the Choices it had.
Perhaps they could have a
Like lil improvements but a tad pricey.
I would rather they just remove boots (give all a MS buff) and put more unique passives onto a few items.