Bring back boot enchantments

Blåbæret··52 votes·13,945 views

Thanks.

32 Comments

Gabytele29 votes

At least someone remembers them, they were really fun and added some flavour to the boots not just picking attack speed boots for adc and magic penetration for mages etc. ; - ; [sg-janna]

Blåbæret14 votes

{quoted}

At least someone remembers them, they were really fun and added some flavour to the boots not just picking attack speed boots for adc and magic penetration for mages etc. ; - ; [sg-janna]

Probably got removed thanks to Ghostcrawler. Was probably too hard to figue out for the Casuals.

Pokemonred2007 votes

They were removed because they thought MS creep was getting out of hand, since Homeguard (which was the only viable enchant before it became a global effect) was removed from being a boot enchant and became a global effect.

To be honest, I think it was kind of stupid how fast certain champions could back, Regen, and then return to fight with Homeguard + Captain or Alacrity, but I feel like that could have been 'fixed' by disabling enchantment benefits with Homeguard active.

ModAcademy Kayn7 votes

Really? At this point, people aren't even being consistent to what they blame Ghostcrawler for, might as well just blame him, just cause he exists.

Seer of Mind1 votes

There are many things to blame him for, all the iconic things that were in the game before have probably been removed due to casualization.

Leetri8 votes

It got removed because no one ever bought anything other than Homeguards, with the very rare exception of Alacrity. Since people only bought Homeguards they just made that a game mechanic instead and removed the boot enchantments.

Pokemonred2008 votes

Boot enchants were removed months after homeguard became a game mechanic. They said the moment Homeguard became a game mechanic, the rest of the boot enchants just enforced movespeed creep (which was kind of true, but imo it wasn't a reason to axe the entire system), because of how 'warping' Alacrity was and how Furor and Captain would have taken its place had Alacrity been the only one to be removed. Apparently in their eyes, Distortion was the only healthy one which is why it ended up being merged with Ghost.

I wish the entire system didn't get the boot (heh) over that, but they did say the enchants could come back if they can figure out how to do them without enforcing MS creep, which hasn't happened as of yet.

AlienPrimate2 votes

They could easily add more enchantments in that don't just give movement speed. Some examples:

Weighted - knockups and knockbacks are reduced by 30%

Pocketed (incompatible with predator) - you can put consumables in your boots

Springy (incompatible with predator) - adds a small dash active like protobelt that can't go through walls

Well fit - gain 250 health

Arcane - gain 300 mana

Refreshing - allows you to instantly respawn once every x minutes (something like 8 minutes)

Votable Jester2 votes

1: Adding "Weighted" to combat knockups would be like adding "true resist" to combat true damage. 2: Springy would potentially warp the game, making juggernauts able to flank through a wall. 3: Refreshing would be perhaps the biggest snowball buff we've seen in a while. The winning team would hardly ever have it on cooldown while the losing team would be using it pretty much off cooldown. In those rare situations where the losing team turns it around, they won't even be able to pick up more than an outer turret because they don't have more than a few seconds controlling the map.

I also don't think they want just straight stat bonuses on boot enchants either.

AlienPrimate2 votes

Reread springy. It specifically says "can't go through walls." Imagine Aatrox's E but can't get over walls.

Votable Jester1 votes

Oh thought it said can for some reason haha.

In that case it would mostly be worthless. Unless you could use it during animations to change where you hit, I can't imagine anyone using it.

AlienPrimate1 votes

I would take it on Taric to land his stun.

IcyPepper1 votes

Imagine if they had an enchantment that allowed you to ignore ally minion collision.

AlienPrimate2 votes

I bought captain on engage tanks and back line supports and furor on auto attacking melees.

Arcanine191 votes

{quoted}

It got removed because no one ever bought anything other than Homeguards, with the very rare exception of Alacrity. Since people only bought Homeguards they just made that a game mechanic instead and removed the boot enchantments.

I used to buy furor when playing adc and it made kiting way easier for me

Fluffeh1 votes

{quoted}

Probably got removed thanks to Ghostcrawler. Was probably too hard to figue out for the Casuals.

Are you being ironic?

BLACK REALM GOD6 votes

imagine if boots worked like this :

you start off with

item 1001 or item 2422

then you can build it into

item 3009 item 3117 oritem 3111 without the magic resist.

then... you buy an enchantment that grants you stats on top of your movement passive

eh?

ehhhh?

sound cool?

Votable Jester2 votes

Generally like your idea. Just one thought came to me. People getting tenacity on Ninja Tabi would be horrible.

BLACK REALM GOD1 votes

[{quoted}](name=Votable Jester,realm=NA,application-id=3ErqAdtq,discussion-id=gUTEld00,comment-id=00040000,timestamp=2018-08-05T20:36:29.003+0000)

Generally like your idea. Just one thought came to me. People getting tenacity on Ninja Tabi would be horrible.

except ninja tabi would no longer exist.

Votable Jester1 votes

That would be a big buff to adcs then. I do like the idea though, just would require some balancing.

PulpieMilk5 votes

I remember building the orange or captain one on janna so my team was fast all the time

Salamencę2 votes

I miss alacrity on Darius :(

SpyKayle1 votes

Same. I used to do it on nasus all the time... good times

SugeMinPikk2 votes

And Zephyr while you're at it

Oh and madstone too. Thanks.

My Waifu Vanilla1 votes

Madstone would be a complete waste of gold with the current jungle set up. Oh boy you clear super fast and take no damage.....too bad you have to wait 2 minutes for respawns.

QmegaSquadVeigar1 votes

[{quoted}](name=My Waifu Vanilla,realm=NA,application-id=3ErqAdtq,discussion-id=gUTEld00,comment-id=00030000,timestamp=2018-08-06T11:11:34.410+0000)

Madstone would be a complete waste of gold with the current jungle set up. Oh boy you clear super fast and take no damage.....too bad you have to wait 2 minutes for respawns.

But then you would be able to gank 24/7

My Waifu Vanilla1 votes

And have zero combat stats for it outside of I think the 15(?) AD from the razor. The thing that made madstone good was you powerfarmed and had a huge powerspike waiting for you in your feral flare where you could 1v9 by finishing it EXTREMELY early.

Janakin1 votes

I almost forgot about them ... :D

Cheetah Nidalee1 votes

god plz no

as a general concept it wasnt bad but having that extra 20 movement speed on champs like Udyr made him broken as fuck.

they ruined more than they added

Kelg1 votes

Celerity and Approach velocity seem like they should be boot enchantments instead of runes.

Rıots Bad Client1 votes

I like the idea behind boot entrenchments. I just didn't like the Choices it had.

Perhaps they could have a Ornn Like lil improvements but a tad pricey.

Dweeebles1 votes

I would rather they just remove boots (give all a MS buff) and put more unique passives onto a few items.

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