What was actually accomplished between old malzahar and the current version?
Obviously a lot has changed in the past year for the champion, but after this 7.11 patch, it seems like every single part of the rework was just unnecessary. For the sake of consistency, i'm going to be referring to each of the specific mechanics, rather than general abilities, and i will be more focused on general changes, rather than specific values (unless explaining a point).
#Changes made between the rework and now
- Gained Spell Shield.
- Base damage on CotV lowered & CD reduced
- Base damage on MV increased (if refreshed after 0 / 0.869 / 1.333 / 1.622 / 1.818 seconds)
- Nether Grasp base damage & scaling reduced.
- Null Zone base damage & scaling reduced.
- Voidling damage 100% magic, scale with AP, less durable, more numerous.
- Voidlings deal bonus damage to minions with MV and less damage to monsters.
It seems that basically every single one of the changes could've been accomplished without reworking the champion. The only real mechanical changes were to the voidlings and the introduction of the spell shield.
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He just really doesn't need the spell shield. He functions in the same manner which he did before the rework, and he worked fine without having a spell shield. Where does the necessity of a spell shield come from exactly?
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His old voidlings would've had no issue preforming the same role as the new voidlings. Except rather than having glass cannon voidlings that die to slightest breeze
... they were more consistent. The new voidlings act as farming tools, and flat damage, something which his old voidlings also provided. If you wanted to move flat damage from his MV and Nether Grasp, then it seems like CotV would've worked fine.
Really, what was gained, in respect to his balance or the ability of riot to balance him, by adding a spell shield and making his voidlings less consistent? Both work to make the champion harder to balance, so i don't see how this could be considered any kind of improvement with the champion.
It seems like the net accomplishments of the rework were. 1, Remove AD malzahar. 2, Piss off most of the malzahar players and half of the non-malzahar players. 3, Make malzahar even harder to balance.
